holodeck

Talk about anything not necessarily related to NULLL or games.
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Wv_Hawk_vW
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holodeck

Postby Wv_Hawk_vW » Fri Feb 24, 2012 8:30 pm

Here, you will invent a device that serves some function in the roleplay and can be used there. I shall have to impose some ways of measurement.

Average ship speed ratings: 1-20
examples of this:
phoenix mark I 10
Phoenix mark I, >3d: 8
phoenix mark II 15
Phoenix mark II, >3d: 10
Phoenix mark III 20
Phoenix mark III, >3d, sub-FTL: 13
Phoenix mark III, >3d FTL: 25 (hyperdrive speeds increase the higher the dimensional barrier is)
Neyon'moru: 14
Neyon'moru, phoenix assisted: 18 (hyperdrive speed applies to all ships within the shield bubble; this does not count as engine assistance)
Thunderbird: 8 (+teleporter=13)
Chyriax, 3d: 18
Chyriax, 4d: 20
Taya Superbattleship: 8
Average cargoship, unloaded: 6
Average freighter, unloaded: 5
Average cargoship, fully loaded: 2
Average freighter, fully loaded: 4 (freighters are designed to ship freight in bulk, not specific cargo)

Human, walking: 2
Human, running: 3
Human, wheelchair: 1
Average horse: 8
Racehorse: 12
Tank: 8
Jeep: 10
Mech, average: 10
Mech, boosting: 20 (infantry speeds =/= naval speeds)

Power levels
These will identify the power level of each ship. the voidbringer, for example, is above the firewing or neyon'moru; but moru and firewing's power level will be a little higher than voidbringer. there will be some instances where the power level is higher than 20, but these are for things such as loki, and greywing's new supership.

Voidbringer: 16
Neyon'moru: 9
Firewing prototype: 8
Factory Firewing: 6
Average hiraga: 8
Elite commander: +2 for ship it applies to (admiral yui in the first round was an elite commander)
Elite engineer: +2 for the ship it applies to (treet was an elite before he hacked into greywing)
Legendary commander: +4 (penney and camus are examples)
Legendary Engineer: +4 (treat is an example)
Phoenix: 18
Phoenix's shield: opponent's power level+its speed, -20 (example: phoenix versus thunderbird, (18+8)-20=6). this is due to phoenix's agility.
Thunderbird: 18
Thunderbird's mirror shield: +the opposing ship's power devided by two (example: thunderbird versus phoenix, thunderbird is 27; thunderbird versus versus voidbringer, thunderbird is 26, thunderbird versus average firewing, thunderbird is 21). this is because of the reflector shield adding to thunderbird's firepower depending on how much firepower the enemy has.

Pieces of equipment:
Reflector shield: reflects some of the damage back to the enemy while absorbing shots. can take a lot of damage but absorbs a lot of energy. based on the technomancer mirror shield and invented by george treet.

Deflector shield: absorbs gratuitous amounts of damage using seemingly no energy. takes 10 minutes to warm up before activation is possible. can be pulsed to deal some damage; pulsing the shield knocks it down, but takes less time to recharge than to warm up. invented by george treet.

Particle accelerator cannon: effect depends on the particle. neutrons can create extremely strong armor, use them to reinforce your hull. protons deal average damage but aren't stopped by neutronium armor. electrons are used to fry computers without use of EMP. positrons convert solids into another material, but pass through gasses. examples of this: thunderbird teleports in and fires positron cannons at a chunk of ice. chunk of ice turns into chunk of steel, then converts into liquid helium. positron emitter fired at tank, tank converts into the surrounding air (ie, it vaporizes). Photons are generic weapons and have replaced old fashioned guns.

Antimatter weapon: generally, antimatter is used as a high explosive or as a cutting beam. examples of the uses for antimatter weapons: antimatter bomb finishes off a ship by detonating its reactor (usually destroys even the largest of ships); antimatter ray (possible thanks to restricted shield technology) cutting off a talon of a superbattleship.

Guns: these are effective in planetary battles, but they tend to miss. in non planetary battles, they produce such momentum that, unless outfitted to where they face the same way as the engines, they will cause a ship to fall out of orbit. essentially, unless they work with the engines, they work against the engines.

hyperdrive: invented by mobius, you slip in between dimensions, reducing your weight and making space-time impossible to compress. radiation and energy tends to make slipping in between dimensions impossible, however if you can survive you can go far faster than light, or FTL.

Teleporting device: invented by the technomancers, this allows your molecules to disappear from one place and reappear in another. like many technomancer devices frequently used, this is amplified by the proximity of an elemental technocrystal.

Superteleporter: so far only installed on phoenix and thunderbird. invented by george treet, this uses a crystaline computer, created by the xyloxis, to amplify the teleporting field and teleport and entire continent of starship to another location using similar principles to the technomancer teleporting device. the original one was used to save phoenix mark I from destruction by teleporting it out of battle right before destruction, but now it is used to drastically increase speeds.

Q-ray: stands for quantum ray, the Q-ray uses antimatter to create a rip in space-time, causing all the energy of that area to be released at once. the higher the mark, the greater the rip and the less time that rip stays there. invented by jugurtha.

Omnidestructor torpedo: basically, mixes protons and antiprotons into a glob of substance that is then contained inside a shield bubble and shot at the target. generally, it destroys its target in one shot.
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DEEP SPACE
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Re: holodeck

Postby DEEP SPACE » Sun Mar 25, 2012 9:20 am

I have my system, that is related to that one of NebWar. But with all ships, but witouth saboteur.

Basic order of classes (from the most weak to the most strong):
industrial-spawn-soldier-fighter-support-warrior-cruiser-destroyer-carrier-commander-battleship-legend.

HU:

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:rl: DEEP SPACE :rl:
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Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


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DEEP SPACE
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Re: holodeck

Postby DEEP SPACE » Sun Mar 25, 2012 9:21 am

CA:

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:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


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space-mariner51
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Re: holodeck

Postby space-mariner51 » Sun Mar 25, 2012 10:13 am

DEEPSPACE, what is the CA, blue, Plasma Screen-like thing, with 2.5 next to it? Is it anywhere in the HD continuity at all?
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Re: holodeck

Postby Wv_Hawk_vW » Sun Mar 25, 2012 2:07 pm

first off, I really like those.

second, thats an antiscreen, mariner. obviously he just copied the images from the avvies.
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DEEP SPACE
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Re: holodeck

Postby DEEP SPACE » Sun Mar 25, 2012 10:59 pm

XY:

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:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


My image collection - My game profile
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DEEP SPACE
Posts: 1132
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Re: holodeck

Postby DEEP SPACE » Sun Mar 25, 2012 11:14 pm

CC:

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:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


My image collection - My game profile
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DEEP SPACE
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Joined: Sat Sep 24, 2011 2:10 am
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Re: holodeck

Postby DEEP SPACE » Sun Mar 25, 2012 11:26 pm

RV:

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:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


My image collection - My game profile
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DEEP SPACE
Posts: 1132
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Re: holodeck

Postby DEEP SPACE » Sun Mar 25, 2012 11:37 pm

MT:

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:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


My image collection - My game profile
User avatar
DEEP SPACE
Posts: 1132
Joined: Sat Sep 24, 2011 2:10 am
Location: Somewhere on Xyth core.

Re: holodeck

Postby DEEP SPACE » Sun Mar 25, 2012 11:47 pm

TM:

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:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


My image collection - My game profile
User avatar
DEEP SPACE
Posts: 1132
Joined: Sat Sep 24, 2011 2:10 am
Location: Somewhere on Xyth core.

Re: holodeck

Postby DEEP SPACE » Mon Mar 26, 2012 12:04 am

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:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


My image collection - My game profile
User avatar
DEEP SPACE
Posts: 1132
Joined: Sat Sep 24, 2011 2:10 am
Location: Somewhere on Xyth core.

Re: holodeck

Postby DEEP SPACE » Mon Mar 26, 2012 12:23 am

AR:

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:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


My image collection - My game profile
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idea bulb
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Re: holodeck

Postby idea bulb » Mon Mar 26, 2012 12:29 am

Space, you forgot the ships launched from the lost carrier. Also, why did you place the abomonation below the asaultor?
Last edited by idea bulb on Mon Mar 26, 2012 12:31 am, edited 1 time in total.
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Wv_Hawk_vW
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Re: holodeck

Postby Wv_Hawk_vW » Mon Mar 26, 2012 12:29 am

relic fighter is stronger than alpha fighter in HD:S and the alphas' fighters are closer to 8/10 regenerates for X X=defence-1 and cost 3. also, you cant just put the demons as being stronger or weaker than the ships because each demon has a different power level, quite frankly.
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DEEP SPACE
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Re: holodeck

Postby DEEP SPACE » Mon Mar 26, 2012 5:13 am

idea bulb wrote:Space, you forgot the ships launched from the lost carrier. Also, why did you place the abomonation below the asaultor?


Abomination and Assaulter are both warriors, but the last one is elite.

Echo fighter, Deflector Field and the guardians, hasen't have their own avatar. So that explain its ausence.
:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


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flareghost
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Re: holodeck

Postby flareghost » Sun Sep 09, 2012 6:01 pm

yay i'm a 4.5 i don't know what that means
but still ;D

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