Updates & versions

Talk about anything regarding the Nebula Warriors game.
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Greywing
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Updates & versions

Postby Greywing » Sat Jan 28, 2012 3:05 pm

V 1.001
* AI shouldn't be playing ships in reveal slots anymore when player has no ships in play
* game over automatic continue timer removed, continue button stands out more
* if your opponent plays a ship in a pvp game, a notification will be shown for a few seconds, unless a chat message is already being shown
* chat during pvp : click the 'chat' button to enter text, then press 'enter' on your keyboard or the 'send' button to send the message. Escape will cancel chat, or click send when there's no text entered. You can send one message every 5 seconds. Chat messages will be shown over the nebula current icons, for 5 seconds.
* timeout during ship placement in pvp will now properly work : the game will choose a random ship and place it in a random slot if a player takes longer than 30 seconds in their placement phase
* in pvp games, players will remain connected to their game room after a game over, until they press the continue button on the combat screen. This will allow them to continue to chat after a game. If the chat button is not available, it means the other player disconnected.
* made changes to allow pvp achievements.

* new achievements are added for pvp victories, at 10 - 20 - 50 victories and these reward 5 - 10 - 20 points. If you already won pvp games before these were added, your scores will be updated next time you win a single or multiplayer game.
SVC - NULLL games.
Found a bug or have a question? PM me or post on the forum.
User avatar
Greywing
Posts: 3068
Joined: Sat Nov 06, 2010 5:47 pm
Contact:

Re: Updates & versions

Postby Greywing » Mon Jan 30, 2012 12:42 pm

V 1.002
* pvp timeout of the ship placement phase increased from 30 to 60 seconds.
* the 'exit' button will function as the 'continue' button when used after a game is completed. In all other cases, the exit button will always result in a loss.
* in case of a tie, and both players having the same number of ships as well as the same base strength for their strongest ships, the winner is no longer decided randomly (in case of pvp it could lead to both sides being winners or losers at the same time). The player who went first will now win in these situations.
* in pvp games it was possible that your lost game turned into a win if your opponent left the game before you did during the gameover phase. This should now be fixed.
SVC - NULLL games.
Found a bug or have a question? PM me or post on the forum.

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