[HD X] AI issues

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space-mariner51
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Re: [HD X] AI issues

Postby space-mariner51 » Sun Jun 08, 2014 11:27 pm

AI played Crystal Cloud on it's Rogue Diver. And also, even playing Rogue Diver early-game and with only 2 other ships in play.
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Re: [HD X] AI issues

Postby Wv_Hawk_vW » Mon Jun 09, 2014 12:22 am

AI shot itself with its railgun turret.

Only in the original HD.
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Re: [HD X] AI issues

Postby joacobanfield » Mon Jun 09, 2014 1:33 am

Wv_Hawk_vW wrote:AI shot itselfwith its railgun turret.

Only in the original HD.

??? ??? ???
Anyway HD original es no longer supported
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Re: [HD X] AI issues

Postby Wv_Hawk_vW » Mon Jun 09, 2014 11:16 am

joacobanfield wrote: ??? ??? ???


The railgun turret structure deals damage to one target ship or base. The AI targeted its own base.
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Re: [HD X] AI issues

Postby space-mariner51 » Mon Jun 09, 2014 11:20 am

Wv_Hawk_vW wrote:
joacobanfield wrote: ??? ??? ???


The railgun turret structure deals damage to one target ship or base. The AI targeted its own base.


I think it's the first time I heard the AI committing suicide, and not by accident or idiocy.
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Re: [HD X] AI issues

Postby DEEP SPACE » Mon Jun 09, 2014 4:47 pm

For me the most awesome bug of the original HD is the one when you play Sabotage on a Shatterer. :D
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Re: [HD X] AI issues

Postby Wv_Hawk_vW » Mon Jun 09, 2014 5:38 pm

What does that do, deepy? I just tested sabotage on my own shatterer, and that did nothing.
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Re: [HD X] AI issues

Postby joacobanfield » Mon Jun 09, 2014 9:13 pm

I can not imagine how he can even AIM the turret at his own base, it is part of it.
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Re: [HD X] AI issues

Postby Wv_Hawk_vW » Mon Jun 09, 2014 9:17 pm

The process is simple.

You jam a rock in your gun and you pull the trigger.

The bullet runs into the rock and causes the gun to explode.

And then you pay a 1 green fine to repair the gun.
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Re: [HD X] AI issues

Postby joacobanfield » Mon Jun 09, 2014 9:18 pm

I would say an asteroid, considering the size of the gun
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Re: [HD X] AI issues

Postby Wv_Hawk_vW » Mon Jun 09, 2014 9:18 pm

You're right. Let's jam a xyloxi core in there, and have the xyloxis sue us for life insurance.
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Re: [HD X] AI issues

Postby joacobanfield » Mon Jun 09, 2014 9:22 pm

And then launch 7 4092/4092 Terror mages at us to pwn us in revenge for their core
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Re: [HD X] AI issues

Postby Wv_Hawk_vW » Mon Jun 09, 2014 9:24 pm

After getting absorbed by the MT, I launch 7 NULLL/4092 Abominations in a desperate attempt to kill their ships, but without haste, none of them survive.
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Re: [HD X] AI issues

Postby joacobanfield » Mon Jun 09, 2014 9:27 pm

Amazing how a single post of yours ended in a chain story.
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Re: [HD X] AI issues

Postby Wv_Hawk_vW » Mon Jun 09, 2014 9:28 pm

I guess you're itching for a story yourself, huh?
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Re: [HD X] AI issues

Postby joacobanfield » Mon Jun 09, 2014 9:32 pm

Nope.
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Re: [HD X] AI issues

Postby space-mariner51 » Thu Jun 26, 2014 10:10 am

*AI would rather use Shifting Morph's acti on his own techno Demon rather than my Assaulter or Hydranaught
* Hard to describe, so I would give example: AI has 2 dark fusors and 2 dark spires. It will use the acti on all 4 structures when it does it no good over leaving them alone.
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Re: [HD X] AI issues

Postby Greywing » Thu Jun 26, 2014 10:32 am

The last one is a bit expected seeing how the AI is built.

It has no memory of the other things it did in the turn, so each ability on these structures is evaluated in a vacuum.
The AI generally looks at the amount of energy in stock for a color and compares it with the average cost of cards still left in the deck, if the stock is lower than the average, the AI is very likely to use any ability that increases this stock.
So in a CA/CC deck, when the AI has both CA/CC and CC/CA dual energy structs in play with actis, and both dark and fusion energy stocks are lower than the average cost of CA and CC cards, the AI will use all those energy structures. For each structure, after all, the following will be true : the stock of a race that is used in the deck will go up by using this acti.

The HD3 ai works a bit different here since it will take into account the energy loss as well, but the gain will generally score higher than the loss, so this situation will still happen.
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Re: [HD X] AI issues

Postby space-mariner51 » Sun Aug 10, 2014 7:05 am

This sequence: AI launches Assault Drone in front of my Crystal Wraith, AI Sabatoges Wraith, AI Plays Lifelink on it's drone. Only ships it started with was a Drone Carrier.
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Re: [HD X] AI issues

Postby joacobanfield » Fri Sep 12, 2014 11:35 pm

AI did in 2 matches exactly the same thing: deployed the same ship and structure on the same slot.
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