Show off your overpowered flagships!

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MasN
Posts: 36
Joined: Fri Mar 20, 2015 2:12 am

Re: Show off your overpowered flagships!

Postby MasN » Sat May 09, 2015 4:00 pm

space-mariner51 wrote:Real problem is we can stuff a flag with a crapload of skills with only stats of a fighter, yet can barely get teh stats of a battleship/legendary, and that can't take on another BS/legend w/out help.

Image

Guess how well it can do vs any Greater demon


Exactly why I said attack and defense should scale linearly. Also, I find it weird that assemble is given for high stats, but not broken abilities.
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DEEP SPACE
Posts: 1130
Joined: Sat Sep 24, 2011 2:10 am
Location: Somewhere on Xyth core.

Re: Show off your overpowered flagships!

Postby DEEP SPACE » Sat May 09, 2015 6:37 pm

Yeah, that way makes adding stats worthless, with all those abilities that increase them for lower score cost. :p
:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


My image collection - My game profile
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Joacobanfield2
Posts: 36
Joined: Tue Feb 02, 2016 7:19 pm

Re: Show off your overpowered flagships!

Postby Joacobanfield2 » Thu Feb 09, 2017 7:42 am

Performing CPR on thread...

After FINALLY reaching level 30, I present you...
Mein Flagship!!

Oh, wait, Android and stuff and screenies.
Well.

[img]screenie1.jpg[/img]

FLAGSHIP
10/36 (Derelict Battleship)
Strong Vs. :hu: 2, Unwavering
Any time owner plays an Artifact card and this ship is in play: Opponent takes 2 damage.
CIP: Scrap the top card of opponent's deck.
Auto: Regen 2
Acti: Deal 2 damage to one target ship, costs 1 :rl:
I write some stuff...
Like this.
http://my.w.tt/UiNb/KDovSKMsPB
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Baenlynn
Posts: 42
Joined: Wed Nov 24, 2010 11:50 am
Location: NSW, Oz

Re: Show off your overpowered flagships!

Postby Baenlynn » Sun Feb 26, 2017 2:29 am

Image
The Boost ability is: 'When owner launches a Mith'ri'aeil ship a random opposing ship is dealt 3 damage'
The base attack for a Devourer is only 3, and the Hydra passive drops the attack by 50% (rounded up), so both stats boosts are for +2 attack (dropped by 50%) giving it a base of 4.
Pair this with three copies of Mutate in the deck (still waiting for a fourth) and four Support Nodes and this flagship can just about win the game by itself. Wanting to add some armoured growths to the deck if I can get more dropped.
"The truest measure of our character is the way in which we treat our enemies."
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Joacobanfield2
Posts: 36
Joined: Tue Feb 02, 2016 7:19 pm

Re: Show off your overpowered flagships!

Postby Joacobanfield2 » Wed Mar 15, 2017 9:02 pm

If I deploy a reliquiary after my flagship, its stats jump to 13/37.
I write some stuff...
Like this.
http://my.w.tt/UiNb/KDovSKMsPB
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Vaknuva
Posts: 11
Joined: Mon Dec 03, 2012 4:16 am

Re: Show off your overpowered flagships!

Postby Vaknuva » Fri May 12, 2017 5:21 pm

Base: core predator
Played: returns blocker to the top of its owner's deck
Auto: repairs for 4hp
Activated: 3 :cc: deals 4 damage to target ship and repairs 4hp
Passive: strong vs :tm: 2, Cerberus

Only thing worse is if I could give it mitigate 6 as it's passive.
kobisjeruk
Posts: 7
Joined: Wed May 10, 2017 3:07 pm

Re: Show off your overpowered flagships!

Postby kobisjeruk » Sat May 13, 2017 5:42 am

My most frequently used Flagship for AR sorta aggro deck :-
Image

Use in certain event and game modes in a controlling XY/TM deck :-
Image

Specialized blueprint event #1 :-
Image

Specialized blueprint event #2 :-
Image

I might post decklist using these flagships if 1) I can be arsed to follow the formatting 2) Anyone actually care to see them
anip
Posts: 91
Joined: Sat Jan 26, 2013 12:25 pm

Re: Show off your overpowered flagships!

Postby anip » Fri Nov 03, 2017 6:58 am

Haven't unlock everything yet.

But I tried making an all-purpose Starter Flagship, lol

Image

Basically it's a Starter Flagship after you send out 1~2 of your normal ship to boost them up a bit while trying your luck in disabling opposing player's ship. (since it seems to be random slot selection, and if there's no ship in that slot it doesn't do anything)

It also repairs owner's base and have a acti to deal 5 dmg to any target.

Which makes this Ship a 5 atk 12 def ship instead of just 3 atk.

The ship cost 0 to send out.

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