Show off your overpowered flagships!

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MasN
Posts: 32
Joined: Fri Mar 20, 2015 2:12 am

Re: Show off your overpowered flagships!

Postby MasN » Sat May 09, 2015 4:00 pm

space-mariner51 wrote:Real problem is we can stuff a flag with a crapload of skills with only stats of a fighter, yet can barely get teh stats of a battleship/legendary, and that can't take on another BS/legend w/out help.

Image

Guess how well it can do vs any Greater demon


Exactly why I said attack and defense should scale linearly. Also, I find it weird that assemble is given for high stats, but not broken abilities.
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DEEP SPACE
Posts: 1128
Joined: Sat Sep 24, 2011 2:10 am
Location: Somewhere on Xyth core.

Re: Show off your overpowered flagships!

Postby DEEP SPACE » Sat May 09, 2015 6:37 pm

Yeah, that way makes adding stats worthless, with all those abilities that increase them for lower score cost. :p
:rl: DEEP SPACE :rl:
The Spectralis core.
Now in an Arcane Voidsplitter.
In other words: DEEP SPACE TO THE MAX POWER!


My image collection - My game profile
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Joacobanfield2
Posts: 26
Joined: Tue Feb 02, 2016 7:19 pm

Re: Show off your overpowered flagships!

Postby Joacobanfield2 » Thu Feb 09, 2017 7:42 am

Performing CPR on thread...

After FINALLY reaching level 30, I present you...
Mein Flagship!!

Oh, wait, Android and stuff and screenies.
Well.

[img]screenie1.jpg[/img]

FLAGSHIP
10/36 (Derelict Battleship)
Strong Vs. :hu: 2, Unwavering
Any time owner plays an Artifact card and this ship is in play: Opponent takes 2 damage.
CIP: Scrap the top card of opponent's deck.
Auto: Regen 2
Acti: Deal 2 damage to one target ship, costs 1 :rl:
I write some stuff...
Like this.
http://my.w.tt/UiNb/KDovSKMsPB
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Baenlynn
Posts: 42
Joined: Wed Nov 24, 2010 11:50 am
Location: NSW, Oz

Re: Show off your overpowered flagships!

Postby Baenlynn » Sun Feb 26, 2017 2:29 am

Image
The Boost ability is: 'When owner launches a Mith'ri'aeil ship a random opposing ship is dealt 3 damage'
The base attack for a Devourer is only 3, and the Hydra passive drops the attack by 50% (rounded up), so both stats boosts are for +2 attack (dropped by 50%) giving it a base of 4.
Pair this with three copies of Mutate in the deck (still waiting for a fourth) and four Support Nodes and this flagship can just about win the game by itself. Wanting to add some armoured growths to the deck if I can get more dropped.
"The truest measure of our character is the way in which we treat our enemies."
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Joacobanfield2
Posts: 26
Joined: Tue Feb 02, 2016 7:19 pm

Re: Show off your overpowered flagships!

Postby Joacobanfield2 » Wed Mar 15, 2017 9:02 pm

If I deploy a reliquiary after my flagship, its stats jump to 13/37.
I write some stuff...
Like this.
http://my.w.tt/UiNb/KDovSKMsPB
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Vaknuva
Posts: 11
Joined: Mon Dec 03, 2012 4:16 am

Re: Show off your overpowered flagships!

Postby Vaknuva » Fri May 12, 2017 5:21 pm

Base: core predator
Played: returns blocker to the top of its owner's deck
Auto: repairs for 4hp
Activated: 3 :cc: deals 4 damage to target ship and repairs 4hp
Passive: strong vs :tm: 2, Cerberus

Only thing worse is if I could give it mitigate 6 as it's passive.
kobisjeruk
Posts: 7
Joined: Wed May 10, 2017 3:07 pm

Re: Show off your overpowered flagships!

Postby kobisjeruk » Sat May 13, 2017 5:42 am

My most frequently used Flagship for AR sorta aggro deck :-
Image

Use in certain event and game modes in a controlling XY/TM deck :-
Image

Specialized blueprint event #1 :-
Image

Specialized blueprint event #2 :-
Image

I might post decklist using these flagships if 1) I can be arsed to follow the formatting 2) Anyone actually care to see them

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