Archaoen is actually not a real threat. I met him 3 times in test games yet, and I won all of them. He directly got killed by either Spark or Ambush, and his enter the battlefield killed a tower only once. That slows me down for sure, but it was not enough to stop me. Same for ancient torpedo against Tower. I think part of what makes it much stronger than it looks like are the "speed up" cards. I rarely wait for a card I need, and I often draw a second tower early.
Also battle carrier plus flagship worked as win condition up to now nicely. Easily bringing a carrier to 15 attack over time, and there is a lot of time. Once the full lock is in place, it's just a matter of time, as I can draw all the deck freely.
Spark is sometimes a pure loss, e.g. vs Grav Flux Amplifier, Shard Tree and similar things. Also doesn't always kill what it is supposed to kill (Dark Sentinel sacrifice coming to my mind). I'll exchange it for Nanobot Swarm. Very nice idea. Nanobot Leeches could also work, but they are a bit slower. I'll test both.
I did think about replacing Nebular Spire before, maybe Sapphire Xyloxi is an alternative. I will test that one, too. At least it can block when needed, and it doesn't occupy another structure slot.
When I actually faced Adelan Device, it was still a won game. AI destroyed my energy structures first, and was stuck in a full card lock for about 10 turns. That was enough to kill his base with Spawns.
I tested your deck, and I like it. I have something that works with a similar idea in mono
, based on Artillery Turret, Hiraga, and a Flag Ship with acti: disable, but it is much much slower than yours. Maybe I'll try building a
version and see if it works as well as yours.
I would personally change a few things, but I guess they are mostly a matter of taste:
I would swap Plasma Screen for Dark Sentinel, as it can profit from Support Node and Mutate (no immobile) and has in-built regen. Of course it has lower damage output and higher cost. I guess it depends on the situation which one is better.
I would also swap Entropic Regeneration and Shield Link for 4x Regrowth, as I found it most often more useful to regen one ship fully than all ships a little bit.
Finally I would replace Sensor Cluster with Railgun Turret. I didn't like the random energy cost of Sensor Cluster at all, as it made playing
ships very hard in my (few) test games. Maybe Armored Growth is an alternative, too, especially when changing Plasma Screen to Dark Sentinel.
Btw, I do like Mutate in the deck. Flagship obviously loves it. But it can also be used to "kind of shoot 6 damage" to an opposing ship when critically needed to kill it. Very useful that way too (for example if you lost the Flagship).
I fear it is too expensive, but Space Warp could turn the game in critical situations, as you can shoot twice. May be worth a few test games.