Show Us Your Deck(s)!

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MasN
Posts: 36
Joined: Fri Mar 20, 2015 2:12 am

Re: Show Us Your Deck(s)!

Postby MasN » Mon Oct 09, 2017 6:58 pm

XY Control

The Xyloxi are my favorite race. This was originally a more Terror Mage Focused build, but then I discovered that Hydra could go onto flagship. So :)

Flagship: 4 :nebular 4/31 Emerald Xyloxi, Hydra, Play: Blocker gets -2/-1, Auto: Repairs 2, 0:Gains 2 shields and repairs 1 instead of attacking
Flagship Boost: Whenever owner plays a XY card, deal 1 damage to all enemy ships. Triggers 6 times.

4 x Spark
2 x Sapphire Xyloxi
1 x Ruby Xyloxi
4 x Amethyst Xyloxi
1 x Spectrum Carrier
3 x Terror Mage
2 x Chyriax

1 x Science Lab
4 x Nebular Shard
3 x Shard Tree
4 x Nebular Guard Tower
3 x Nebula Spire

2 x Nebular Flux Driver
2 x Data Crystal
4 x Nebular Crystal

Hoping to replace the Ruby, 1 Terror Mage, and 3 Shard Trees, with 2 Sapphires, 2 Data crystal, and another Nebular Flux Driver. The struggle for commons is real.
I've been doing the exploration pretty easily with this deck. Got 6 gate keys, 3 to go!
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iNSaNiTY
Posts: 2
Joined: Wed Nov 01, 2017 5:42 am

Re: Show Us Your Deck(s)!

Postby iNSaNiTY » Wed Nov 01, 2017 6:45 am

Name: Rivi'i
Primary Race: Rivi'i :rv:
Secondary Race: Ca'anian :ca:
Cards: 60
Ships: 26
1x Cargoship
1x Gravimetric Engineer
1x Shield Frigate
1x Support Carrier
1x Thogrom Bomber
1x Artillery Cruiser
1x Relic Fighter
1x Gravion'Exus
2x Artilery Frigate
2x Nanobot Carrier
1x Ghost Ship
1x Exion'Exus
1x Warfare Thogrom
1x Hammerhead
1x Siege Cruiser
1x Megalodon
1x Guardian
1x Void Diver
1x Dark Sentinel
1x Dreadnought
1x Battlecruiser
1x Tarynn'Ixia
1x Dark Graviton Miner
1x Archaeon the Fortress

Structures: 23
1x Science Lab
2x Shield Bastion
3x Antigrav Vault
2x Grav Flux Amplifier
4x Antigrav Tower
1x Nanobot Tower
4x Grav Wave Hub
1x Seige Laser
4x Antimatter Plant
1x Siege Commandtower

Actions: 11
1x Dark Fission Vault
1x Weaken
2x Gravitational Buoy
1x Combat Support
1x Fortify
1x Antimatter Weaponry
2x Assualt
1x Tidal Wave
1x Enynantia Open Gate

Flagship: Cargoship
Cost: 1 :rv:
Stats: default 2/18 with stat buffs it's 4/24
Passive: Resist Caes'cix 2, Resist 1
Played Ability: Generate 1 :rv: energy
Automatic Ability: Repair all allies for 1 HP
Activated ability (costs 2 :rv: ): Repair Target ship and that ships base for 4 HP
Combat Boost: triggered when owner launches a Rivi'i ship and owners flagship is in play, increases owners base HP by 2, can activate 7 times

This is my only deck that I play at the moment, it's meant for strong defense with healing, and strong offense. Also has plenty of energy generation. For the most part I rarely lose with this deck, and when I do it's normally because I never got the energy structures I so desperately needed. But almost all the time I will be able to start with 2-3 (sometimes more) energy structures. My deck is vulnerable at the start like many others, but my cheap flagship works wonders early game, most of the time it will survive the whole game. It allows me to do enough heals to keep my other ships (and usually itself) alive until I can get bigger ships out, or in some cases more healing with the nanobot carriers. But overall my deck is quite able to pull itself out of losing situations and turn the tide because of the healing and damage it is capable of outputting. Also unlike other decks mine isn't based around any particular combo, it's more of just taking the strengths of two races and merging them together so that pretty much any card I draw is useful.
"There is always someone who plants an evil seed."

"Everyone has fears, everyone has to face them in their own ways. But they must be faced, or the nightmares will continue."
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iNSaNiTY
Posts: 2
Joined: Wed Nov 01, 2017 5:42 am

Re: Show Us Your Deck(s)!

Postby iNSaNiTY » Wed Nov 01, 2017 6:45 am

Name: Rivi'i
Primary Race: Rivi'i :rv:
Secondary Race: Ca'anian :ca:
Cards: 60
Ships: 26
1x Cargoship
1x Gravimetric Engineer
1x Shield Frigate
1x Support Carrier
1x Thogrom Bomber
1x Artillery Cruiser
1x Relic Fighter
1x Gravion'Exus
2x Artilery Frigate
2x Nanobot Carrier
1x Ghost Ship
1x Exion'Exus
1x Warfare Thogrom
1x Hammerhead
1x Siege Cruiser
1x Megalodon
1x Guardian
1x Void Diver
1x Dark Sentinel
1x Dreadnought
1x Battlecruiser
1x Tarynn'Ixia
1x Dark Graviton Miner
1x Archaeon the Fortress

Structures: 23
1x Science Lab
2x Shield Bastion
3x Antigrav Vault
2x Grav Flux Amplifier
4x Antigrav Tower
1x Nanobot Tower
4x Grav Wave Hub
1x Seige Laser
4x Antimatter Plant
1x Siege Commandtower

Actions: 11
1x Dark Fission Vault
1x Weaken
2x Gravitational Buoy
1x Combat Support
1x Fortify
1x Antimatter Weaponry
2x Assualt
1x Tidal Wave
1x Enynantia Open Gate

Flagship: Cargoship
Cost: 1 :rv:
Stats: default 2/18 with stat buffs it's 4/24
Passive: Resist Caes'cix 2, Resist 1
Played Ability: Generate 1 :rv: energy
Automatic Ability: Repair all allies for 1 HP
Activated ability (costs 2 :rv: ): Repair Target ship and that ships base for 4 HP
Combat Boost: triggered when owner launches a Rivi'i ship and owners flagship is in play, increases owners base HP by 2, can activate 7 times

This is my only deck that I play at the moment, it's meant for strong defense with healing, and strong offense. Also has plenty of energy generation. For the most part I rarely lose with this deck, and when I do it's normally because I never got the energy structures I so desperately needed. But almost all the time I will be able to start with 2-3 (sometimes more) energy structures. My deck is vulnerable at the start like many others, but my cheap flagship works wonders early game, most of the time it will survive the whole game. It allows me to do enough heals to keep my other ships (and usually itself) alive until I can get bigger ships out, or in some cases more healing with the nanobot carriers. But overall my deck is quite able to pull itself out of losing situations and turn the tide because of the healing and damage it is capable of outputting. Also unlike other decks mine isn't based around any particular combo, it's more of just taking the strengths of two races and merging them together so that pretty much any card I draw is useful.
"There is always someone who plants an evil seed."

"Everyone has fears, everyone has to face them in their own ways. But they must be faced, or the nightmares will continue."
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Jugurtha
Posts: 73
Joined: Fri Jan 28, 2011 4:53 am
Location: Australia

Re: Show Us Your Deck(s)!

Postby Jugurtha » Mon Apr 09, 2018 9:04 pm

HU XY Struct Free - 40 cards

Base energy :hu:

4 x Crystal Nagato
4 x Nagato
4 x Solar Engineer
4 x Relic Engineer

4 x Nebular Spire
2 x Restoration Field
2 x Artillery Turret

4 x Solar Refractor
4 x Nebular Flux Driver
4 x Nebular Crystal
4 x Star Battery

Flagship: Crystal Nagato
Passive: resist 1
Play: blocker loses 2 attack and 1 defense
Auto: regenerates 2
Acti: Target ship gains 1 attack and 2 defense
Stats: 2 x +1 attack +3 defense
Boost: all opposing ships take 1 damage on any xy card played

I realised I wasn't utilising the non-energy producing structures, so thought to create a deck that didn't have any energy producing structures.

Using the stat boosting abilities of the flagship and the Nebular Spire are critical in this deck, so XY energy needs to be carefully managed: only play the relic Engineers with HU energy (or unless desperately needed for blocking etc) and remember to set the Solar Engineers to generate XY energy asap.

Overall the deck functions well: it will suffer if the enemy manages to get high powered ships out early, as well as if the enemy has a large amount of healing.
'All is in flux, only change is changeless' ~ Heraclitus
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fasp3000
Posts: 4
Joined: Wed Apr 18, 2018 4:46 pm
Location: Hidden

Re: Show Us Your Deck(s)!

Postby fasp3000 » Mon Apr 23, 2018 12:38 am

Image

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My wishlist:

+1 Greater Prismatic Demon
+2 Spectralis Core
+3 Excession
+1 Glorious Starcrusher
+1 Titan Shield
+1 Shiel Link

And Maybe 2x Lost Mine...



I beat all decks using this one... Is a amazing deck! (I still need some cards... but its OP)

HOW TO PLAY THIS DECK:

1 - You need 2 cards in your hand: Enginner + Core (or 2x Core)
If they"re not in your start hand, you'll Get in troubles... Go to New Hands again again to get both in hands.
Will not be a problem play with a 3 cards start hand.

2 - Place your Core and go next turn.

3 - Active you core and put enginner in the field. (Maybe in front of higer atack enemy card to prevent damage)
Now you have 2x Cores to use next turn.

4 - Active both Cores. Place your FlagShip. Also place more cards, if you can.

5 - EVER ACTIVE YOUR FLAGSHIP RIGHT AT START OF EVERY TURN.

6 - Have fun and be carefull to dont die over runing your Cores.

7 - This is the power of the deck in 5 turns if you dont make any mistake:

Image

And... Finish him!
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You wish a 25/157 ship?
With this deck you can! And fast... and much more...

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