PenneyRZ wrote:Ok so lets pretend that I am playing a gold deck without any Nebula Rifts and I didn't draw any Demonic Rifts so I put out a Greater Techno Demon which makes up for itself right away since you don't draw next turn. Then you lay out a Spark and cast Fortify on it.
I have a couple choices here, I can just attack into it and let my guy die. If I do, then it would be pretty stupid of me to put another ship in front of it. Instead I might as well just let you hit me for 1 for the rest of the game, at least until I can get out a Demonic Rift and use a Rift Spark to kill it the rest of the way. So your 2 cards probably only costed me 1. If you didn't have a denial protection land then your 3 cards would have only costed me 1 card and a few life.
Perhaps I am instead using Brown and Siege Cruisers. The same combo would again cause me to lose 1 card and a few life whereas you still lost 2 cards.
If I had drawn way too many ships and it was worth it for me to waste them killing the 1/11 spark, it would still probably only cause me to lose 2 ships which is no worse than the 2 cards you spent to cause me to lose those 2 ships. It is also possible I have a Lost Mine laying around and I kill 2 of your cards with 1 of mine that way.
So Spark + Fortify is maybe 2 ships OR maybe 1 ship and a couple life points
Spark + Lost Mine which is almost always 2 ships no matter how you slice it.
There are about 100 cards that are more commonly played in PVP than the first thing that can efficiently kill a spark, so losing it to a Nebula Rift or something isn't the most likely thing in the world as it is currently. That being something that may protect people from losing 2 cards against my 2 cards. The chances of your combo only taking down 1 card is much more than the chances of my suggestion only taking down 1 card.
In any event, the idea is to maximize how many cards of the enemy's you kill with each one of yours and Fortify just doesn't really accomplish that most of the time.
Taking your hypothetical situation, I played 2 cards worth 2 energy combined, and you need 2 cards worth more than 8 energy combined to get rid of my Spark. Plus, I can still buff and heal my Spark so it can survive another ship. While you're worried about my Spark, I can throw other ships out, and you waste energy getting rid of my Spark that could've gone to blocking my other ships.
Did you think to you that you can an Energy Burst against my Spark. Well, if I got another ship or 2 out, Energy Burst might not hit the Spark and you wasted another card and 4 energy. Plus, the Energy Burst is wasted that could've been used against an offensive threat. Same with other action cards you could use. Say you got a Lost Mine and I have a buff Spark and a Terror Mage out. Which card would you destroy?