Card Ideas

Talk about anything regarding the Hidden Dimensions core game and HD Spectrum.
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dark1n
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Re: Card Ideas

Postby dark1n » Sat Aug 04, 2012 10:32 am

i don't think my variant was complicated (although 3 :rl: seems a bit costly to me today), but fine, make it an auto:
      EMP Generator, structure, costs 5 :rl:
      Image disables opponent's non-energy structures
nothing complicated there.

i would really want a way to lock down thunder shards (man i hate those), artillery turrets (some people just don't settle for one or two), shipyards... but i don't want to see an easy way to lock down dual-color decks. ever. we don't need that.
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nulllmonkey
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Re: Card Ideas

Postby nulllmonkey » Wed Aug 08, 2012 7:22 pm

Spinning blade

3 :hu: 2 :tm:

6/19

1 :hu: : Deal 6 damage to one target ship, lose 1/3
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nulllmonkey
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Re: Card Ideas

Postby nulllmonkey » Fri Aug 10, 2012 5:12 pm

Big Big Bottle of Water

Action

3 :rv:

Cure melting (look at page 8)


Bottle of Acid

3 :ca:

Action

Melt the target ship


Cthulhu mythos

5 :mt: 2 :rl:

7/35

1 :mt: Turn target ship into a mutant (Mutant 1/1, immune to ship attacks, damages owner's base)
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Greywing
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Re: Card Ideas

Postby Greywing » Fri Aug 10, 2012 5:25 pm

Heh the ship morphing idea could be fun. Though hard to explain how a ultranough can be turned into a 1/1 all of a sudden :p
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dark1n
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Re: Card Ideas

Postby dark1n » Fri Aug 10, 2012 8:41 pm

i'd like to request two abilities (not for existing cards; for elite challenges):
composite passives made of "special" passives: cloak+regen and resist+regen.

i know there were "difficulties" on HDS (i suggested that prismatic demons have resist+regen instead of targeted damage) but that should be a thing of the past now.
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Greywing
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Re: Card Ideas

Postby Greywing » Fri Aug 10, 2012 8:57 pm

Passives are easy to add in, so these should be coming with one of the next two patches.
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nulllmonkey
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Re: Card Ideas

Postby nulllmonkey » Sat Aug 11, 2012 6:36 pm

Attack feedback

5 :rd:

Action

Opponent's ships damage themselves equal to their attack
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DEEP SPACE
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Re: Card Ideas

Postby DEEP SPACE » Sat Aug 11, 2012 8:09 pm

Thats whas originaly Tidal Wave's ability, but since its to similar to Ravage that it is on the same race, Grey changed it, however that ability its still avaliable on the ECB.
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Guevara-chan
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Re: Card Ideas

Postby Guevara-chan » Mon Aug 20, 2012 6:10 pm

Hm, let's see... I hope at least someone will get following reference.

Dischromal screen: vimfare structure, 1 :tm:/ 7 :rl:
You may treat energy of any kind as :tm: at 0.5 rate.
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Guevara-chan
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Re: Card Ideas

Postby Guevara-chan » Tue Aug 21, 2012 7:40 am

Double trouble:

Purity point – unique inquiry structure, 13 :rl:
Inhibits placement of multiracial units directly in front of it.
Self-destructs on enter if allied Zusammenfluss presented.


Zusammenfluss – unique inquiry structure, 13 :rl:
Inhibits placement of monoracial units directly in front of it.
Self-destructs on enter if allied Purity point presented.
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Guevara-chan
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Re: Card Ideas

Postby Guevara-chan » Tue Aug 21, 2012 5:24 pm

Quick & little OP, yet still:

Bestiration circuit: unique refactory structure, 13 :rl:
On start of each turn, if there are 3 or more :rl: ships on top of your scrapyard, one random choosen would be amend and re-shuffled back into deck.
Autodestruct itself if deployed by non - :rl: station.
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Re: Card Ideas

Postby Ginger88895 » Wed Aug 22, 2012 7:36 am

TRIPLE POST WARNING!
Guevara-chan wrote:Autodestruct itself

say, self-destruct

Try this on for size :p

Autocannon Morph
8/8 mt elite ewar ship
CIP: All allied structures's activate ability is changed into "0: deal 1 damage to target ship"
6 :mt: : Destroy one targeted allied structure to deal 3 damage to all opposing ships.

-z0mg VOID ENGINE!
-no, it's cheat engine.
-0mg pwned xD
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Guevara-chan
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Re: Card Ideas

Postby Guevara-chan » Wed Aug 22, 2012 7:56 am

Could I also reference below counter of posts per hour on those board, please) ? Back to topic:

Hungry coils – unique offensive structure, 10 :mt: / 3 :cc:
One start of owner's turn, one random-chosen ship with defense below 1/3 of maximal become engulfed and sent to scrapyard.
Does not count as destruction. 133% preference bias for 'soldier', 'warrior' and 'commander' subtypes.
CIP: Disables itself until engulfing ally with highest maximal defense become applicable.
Bias first preference to mentioned victim, once enabled.
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space-mariner51
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Re: Card Ideas

Postby space-mariner51 » Wed Aug 22, 2012 8:16 am

Guevara-chan wrote:Could I also reference below counter of posts per hour on those board, please) ? Back to topic:

Hungry coils – unique offensive structure, 10 :mt: / 3 :cc:
One start of owner's turn, one random-chosen ship with defense below 1/3 of maximal become engulfed and sent to scrapyard.
Does not count as destruction. 133% preference bias for 'soldier', 'warrior' and 'commander' subtypes.
CIP: Disables itself until engulfing ally with highest maximal defense become applicable.
Bias first preference to mentioned victim, once enabled.


In order, by line:
1. Where is that?
3. Game doesn't work that way
4. No way, and biased against CC,MT,RD,AR
5. How the hell that is doable?
6. Again, doesn't work that way.

On a serious note, what other games have you played before joining here? The wording is, I say, unusual for the series.
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Guevara-chan
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Re: Card Ideas

Postby Guevara-chan » Wed Aug 22, 2012 8:56 am

In order, by numbers:

1. Where is that?

Somewhere amidst Mith'ri'aeil overcrowded settlements, I belive. Or just one of structure slots. Depends on deck, I suppose.

3. Game doesn't work that way

Which way ? It's just random sacrifice by filter and without word «sacrifice». Also, game doesn't work at disallowing further base damage after 1 HP. Or was it called 'Techno Wall' before HD:Xyth arrival ?
Re-check your numeration, btw.^U

4. No way, and biased against CC,MT,RD,AR

Being CC/MT structure ? Well, that was a plan. May be reworked into preference for closest (alied ones) ships, if proven OP.

5. How the hell that is doable?

By coding stuff. Lot's of awesome things is doable by coding stuff. Trust me.
Remark: never seen sources of any HD game, so ask GW for actual details.

6. Again, doesn't work that way.

«Personal» memory for structures ? A reason why I made it unique.

On a serious note, what other games have you played before joining here?

Regarding (i)TCG\(i)CCGs ? Well, let me see... Magic: The Gathering, Yu-Gi-Oh, Eye of Judgment, Berserk (not "The Cataclism" one, though), War Metal: Tyrant, Duel Masters, Etherlords, Spectromancer, Astral tournament, Battle Forge, PoxNora, Carte, Elements: The Game, Mytheria, Armageddon Empires. Something like that.
...Wording layout is mostly from YGO and first sets of MtG, btw.
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Guevara-chan
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Re: Card Ideas

Postby Guevara-chan » Wed Aug 22, 2012 4:21 pm

…Back to reinforcing my favorite (pseudo-)race:

Rubbish assorti – legendary action, 0 :rl:
Does nothing. Diligently, though.

Carving helix – elite refactory structure, 9 :rl:
0: Topmost card on scrapyard become converted into Rubbish assorti and placed atop owner’s deck. If that was AR ship, ½ of it’s energy cost is also added to base' current HP.
Image Disables itself if allied Bestiration circuit presented.
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dark1n
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Re: Card Ideas

Postby dark1n » Wed Aug 22, 2012 8:02 pm

Guevara-chan wrote:…Back to reinforcing my favorite (pseudo-)race:

Rubbish assorti – legendary action, 0 :rl:
Does nothing. Diligently, though.

Carving helix – elite refactory structure, 9 :rl:
0: Topmost card on scrapyard become converted into Rubbish assorti and placed atop owner’s deck. If that was AR ship, ½ of it’s energy cost is also added to base' current HP.
Image Disables itself if allied Bestiration circuit presented.

that is one ugly way to infinitely keep yourself from being decked (meaning losing due to empty deck). and while unpopular, decking is a legitimate way for the game to end. cards like that have no place here.

no hard feelings.
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Guevara-chan
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Re: Card Ideas

Postby Guevara-chan » Thu Aug 23, 2012 7:09 am

Thought about it myself last night. Initial idea was placing excess trash right into owner’s hand, yet due to current situation this would actually grant unnecessary synergy with Data Cube to owner. Now, cogitating some balance filters: maybe only cards with <> 0 cost should be allowed for conversion ? Any better ideas ?
Last edited by Guevara-chan on Thu Aug 23, 2012 9:26 am, edited 1 time in total.
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Guevara-chan
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Re: Card Ideas

Postby Guevara-chan » Thu Aug 23, 2012 9:11 am

Yes, I know about implementation troubles:

Semblant haven – unique gigacarrier ship, 0/40, 20 :rl:
CIP: grants owner one additional structure slot, which counts as adjanced. Once Semblant haven is destroyed, content of extra slot (if any) goes to bottom of scrapyard.
ImageAttack and resistance of this ship is multiplied by zero. Any energy structure in extra slot destroyed without activation.


There are place for 4 more buildings on board, you know.
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Re: Card Ideas

Postby Wv_Hawk_vW » Thu Aug 23, 2012 2:40 pm

first off, ginger's not the moderator, though that much is probably obvious. he probably shouldn't be handing out "warnings" like that.

second, what do you mean by "attack and resistance of this ship is multiplied by zero"?
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