Card Ideas

Talk about anything regarding the Hidden Dimensions core game and HD Spectrum.
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http404error
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Re: Card Ideas

Postby http404error » Tue Aug 28, 2012 11:12 pm

Sign me up for Team Chromium! :xy: / :mt: / :tm:
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Guevara-chan
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Re: Card Ideas

Postby Guevara-chan » Wed Aug 29, 2012 6:44 am

Greywing wrote:3-color dragons!

3-colored dragon, powered by Solar Technolith, hm-hm... BTW, Grey, did you ever considered adding more legendaries to break past "one per facions" politics ?
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nulllmonkey
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Re: Card Ideas

Postby nulllmonkey » Wed Aug 29, 2012 7:46 am

Barrel of acid

3 :ca:

0/30

Ship

When this ship's destroyed, it melts the opposing ship and its neighbors

0 : Melt the target ship, lose 3 defense


Repair drone

1 :rv:

Ship

1/12

1 :rv: Repair target ship up to 3 defense (including itself)


Void saboteur

4 :mt: 1 :rl: Or 5 :mt:

Ship

2/26

It lowers opposing base's hp instead of damaging it (doesn't apply to ships)
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Greywing
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Re: Card Ideas

Postby Greywing » Wed Aug 29, 2012 8:25 am

4 dual-color Legends are planned for HD:X, they're related to the campaigns so i haven't added them yet.
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Ginger88895
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Re: Card Ideas

Postby Ginger88895 » Wed Aug 29, 2012 9:45 am

Dark Extractor
6 :ca:
Structure
6 :ca: : Lower target allied ship's health by X and damage the target ship's opponent, where X is that target ship's defense, divided by 2 and rounded down.

-z0mg VOID ENGINE!
-no, it's cheat engine.
-0mg pwned xD
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DEEP SPACE
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Re: Card Ideas

Postby DEEP SPACE » Wed Aug 29, 2012 3:45 pm

Greywing wrote:4 dual-color Legends are planned for HD:X, they're related to the campaigns so i haven't added them yet.


I guess:

:hu: / :ca:
:xy: / :rv:
:cc: / :mt: (Infected Queen, obviously)
:tm: / :rd:
:rl: DEEP SPACE :rl:
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Greywing
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Re: Card Ideas

Postby Greywing » Wed Aug 29, 2012 4:03 pm

CA/HU
XY/RV or RV/XY
CC/MT or MT/CC
TM/RD
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Ginger88895
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Re: Card Ideas

Postby Ginger88895 » Fri Sep 14, 2012 2:24 pm

Ahem. Ahem.
DEEP SPACE got a QUAD KILL!(cause you guess these four right)
now i guess more?
ca/hu: balanced,
xy/rv: endurance
cc/mt: brute or unstable
tm/rd: dunno

-z0mg VOID ENGINE!
-no, it's cheat engine.
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nulllmonkey
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Re: Card Ideas

Postby nulllmonkey » Mon May 13, 2013 1:33 pm

Acid freighter

Cost 5 :ca:

Ship

3/40

Activate ability (cost3 :ca:) Melt the target ship


Scrambler morph

Cost 4 :mt: 5 :rl:

Ship

0/70

When it comes into play, it gives you 5 :rl:

Passive ability: converts x of it's life into it's attack (x=1-10). Converting stops after reaching 11 attack but the attack can be more than 11 (example: 6+6=12)

Active ability (cost 6 :rl:) Convert 6 of opponent's energy into random energy
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Ubermann
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Re: Card Ideas

Postby Ubermann » Wed Nov 20, 2013 3:04 pm

:tm: Hi. :tm:

Image

Image
Last edited by Ubermann on Wed Nov 20, 2013 4:54 pm, edited 2 times in total.
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Re: Card Ideas

Postby Wv_Hawk_vW » Wed Nov 20, 2013 3:20 pm

...and the uberman's awesome cards strike again.

both cards are balanced, but I think emp wave needs a new name. EM Pulse shares EMP wave's name.
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Greywing
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Re: Card Ideas

Postby Greywing » Wed Nov 20, 2013 4:23 pm

Interesting ideas. Disabling structures should be possible in HD3 - i'm even considering making it possible to disable automatic abilities.
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Ubermann
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Re: Card Ideas

Postby Ubermann » Wed Nov 20, 2013 4:55 pm

Wv_Hawk_vW wrote:both cards are balanced, but I think emp wave needs a new name. EM Pulse shares EMP wave's name.



Fixed
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Re: Card Ideas

Postby Wv_Hawk_vW » Wed Nov 20, 2013 6:14 pm

So does overcharge technolith kill Technomancer when its ability is used? It deals X damage to opposing base, equal to the cards in the opponent's hand.
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Ubermann
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Re: Card Ideas

Postby Ubermann » Wed Nov 20, 2013 7:07 pm

Wv_Hawk_vW wrote:So does overcharge technolith kill Technomancer when its ability is used? It deals X damage to opposing base, equal to the cards in the opponent's hand.


If the ship damages the enemy base, then it is destroyed.

Think of it like if the ship gets its power core overloaded to increse his attack and speed at the expense of shield and defense. Once the ship engages the enemy base, it is likely it gets out of control and can't avoid to collide with the base, destroying itself.
Also, because the power core becomes unstable, releasing energy to deal damage with any skill will create a great amount of uncontrolable energy, destroying the ship.
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Wv_Hawk_vW
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Re: Card Ideas

Postby Wv_Hawk_vW » Wed Nov 20, 2013 8:42 pm

what about techno assaulter? It doesn't damage the base, but instead lowers its hp by 2.

And also, does the card affect non-TM ships like hiraga and dreadnought?
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Ubermann
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Re: Card Ideas

Postby Ubermann » Wed Nov 20, 2013 10:11 pm

Wv_Hawk_vW wrote:what about techno assaulter? It doesn't damage the base, but instead lowers its hp by 2.


My card ideas are manly for HD:S, not Xyth. I don't like Xyth as much as Spectrum, so I really don't know what Technoassaulter does. Also Dunno how balanced, overpowered or underpowered could they be in Xyth.

Wv_Hawk_vW wrote:And also, does the card affect non-TM ships like hiraga and dreadnought?


I can't understant this. Dimensional Wave, as I designed it, only affects Technomancer ships that are under your control.
Any other ship that is not Technomancer or not under your control, is unaffected.
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joacobanfield
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Re: Card Ideas

Postby joacobanfield » Thu Nov 21, 2013 12:56 am

Good amd quite balanced.
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Ubermann
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Re: Card Ideas

Postby Ubermann » Thu Nov 21, 2013 1:19 pm

Image
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joacobanfield
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Re: Card Ideas

Postby joacobanfield » Fri Nov 22, 2013 1:39 am

Good. This will definetly make people play more actions.
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