### Re: Thoughts On Ancient Converter

Posted:

**Tue Jun 05, 2012 3:25 pm**I understand what you are saying, but the problem you are describing usually doesn't exist like you are saying in the real world.

If you had 1 of every kind of energy and 100 of one kind of energy, then it would be ideal if the Ancient Converter sucked down all of the kind with 100, but the code just doesn't work that way.

What is more likely is that you have 7 of this, 1 of that, 2 of this, 5 of that, 4 of this, 8 of that, and so on. If you have energy like this which is pretty common when you are randomly choosing what new energy to receive then the goal is to maximally avoid hitting the 1 and 2 in a way that doesn't require adding any new code to the game.

Dropping the drainage from 5 to 4 guarantees nothing, but 1/4 of the time in the above scenario the final point would have drained one of the two you don't want so the absence of that drain would have achieved the desired effect.

The actual numbers would be a 31.6% likelihood not to hit the 1 and 2 with just 4 drain and a 23.7% likelihood not to hit one of them with a 5 drain. That is a 33% more likelihood to be screwed with that last 1 point of drain.

Then you think "So what if you are 33% more likely to be screwed? The only time it matters is when you are using a bad card (Ancient Converter) to cast a bad card (Greater Prismatic Demon) anyway."

I can't argue with that, but both cards would be a whole lot better if the Ancient Converter sucked 20% (or even 40%) less (ala 5 drain down to 4 or 3).

If you had 1 of every kind of energy and 100 of one kind of energy, then it would be ideal if the Ancient Converter sucked down all of the kind with 100, but the code just doesn't work that way.

What is more likely is that you have 7 of this, 1 of that, 2 of this, 5 of that, 4 of this, 8 of that, and so on. If you have energy like this which is pretty common when you are randomly choosing what new energy to receive then the goal is to maximally avoid hitting the 1 and 2 in a way that doesn't require adding any new code to the game.

Dropping the drainage from 5 to 4 guarantees nothing, but 1/4 of the time in the above scenario the final point would have drained one of the two you don't want so the absence of that drain would have achieved the desired effect.

The actual numbers would be a 31.6% likelihood not to hit the 1 and 2 with just 4 drain and a 23.7% likelihood not to hit one of them with a 5 drain. That is a 33% more likelihood to be screwed with that last 1 point of drain.

Then you think "So what if you are 33% more likely to be screwed? The only time it matters is when you are using a bad card (Ancient Converter) to cast a bad card (Greater Prismatic Demon) anyway."

I can't argue with that, but both cards would be a whole lot better if the Ancient Converter sucked 20% (or even 40%) less (ala 5 drain down to 4 or 3).