pirates

Talk about anything regarding the Hidden Dimensions core game and HD Spectrum.
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space-mariner51
Posts: 775
Joined: Sun Sep 18, 2011 2:39 am

Re: pirates

Postby space-mariner51 » Wed May 30, 2012 9:04 pm

Overpowered in offense, but weak defense, or like Shatterer. Ability they might have:

0: Disables opposing ship, or deals x damage to opposing ship, this ship's attack is reduced to 0.
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http404error
Posts: 283
Joined: Mon Sep 12, 2011 7:01 am

Re: pirates

Postby http404error » Sat Jun 02, 2012 5:34 am

These ships would be available in campaign only. Therefore, they must fulfill the purpose of being fun, and none other. Balance comes second to fun, especially when player's can't use them.

Regardless, I don't find any of the aforementioned ideas entertaining.
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nulllmonkey
Posts: 17
Joined: Tue Jan 31, 2012 7:08 pm
Location: Estonia, under Finland

Re: pirates

Postby nulllmonkey » Sun Aug 12, 2012 10:53 am

Pirate Cannon

6 :rv:

Structure

Destroys a random opposing ship each turn and steals 1 :rl: from opponent
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Ginger88895
Posts: 618
Joined: Sun May 22, 2011 9:24 am
Location: Carried Away By A Moonlight Shadow...
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Re: pirates

Postby Ginger88895 » Mon Aug 27, 2012 9:22 am

Pirate Electromangetic Pulse Cannon

6 :rv:

6 :rv: : Erase target ship's regeneration, resist and retaliation abilities.

-z0mg VOID ENGINE!
-no, it's cheat engine.
-0mg pwned xD

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