====== HD Xyth Deckmods ====== Deckmods are boosts that can be applied to either player when setting up a quick fight. This requires the quick fight setup screen to be in pro mode. This section lists all the deckmods in the game. **Ambush** : This player will start with a number of ships already in play. The race(s) of the ships depend on the contents of this player's deck. **Base Regen** : The base of this player will regenerate some HP at the start of each of that player's turns. **Berserk Fleet** : All ships in this player's deck are unblockable : they ignore the ships in front of them and always deal their damage to the opposing base when they attack. **Cerberus Fleet** : All ships in this player's deck have their attack halved, but they deal their damage to the 3 ships in front of them when attacking. **Cloakfield** : At the end of each of this player's turns, all their ships become cloaked until the start of this player's next turn. **Datastream** : This player draws two cards each turn. **Fortress** : This player starts with 7 ships and 5 structures in play and an empty hand. The race(s) of the starting cards depend on the contents of this player's deck. **Hydra Fleet** : All ships in this player's deck have their attack divided by 3, but they deal their damage to all opposing ships when attacking. **Randomizer** : The cards in this player's deck will be given random abilities. This player has slightly increased base energy generation. **Recycler** : At the start of this player's turn, if their deck is empty, their scrap is shuffled into their deck. **Regenerator** : All ships in this player's deck will receive additional automatic regeneration. **Relentless** : This player has two attack phases each turn (does not stack with relentless assault and does not override skipped attack phases). **Resistance Shield** : All ships in this player's deck receive additional damage resistance. **Retaliation** : All ships in this player's deck receive additional retaliation. **Rush** : Ships in this player's deck can attack and activate abilities in the turn they enter play. **Siege** : This player's opponent starts with lowered base HP. **Shipboost** : All ships in this player's deck receive an attack and defense bonus. **Titan** : This player's base has greatly increased HP. **Warstation** : This player starts with 7 ships and 5 structures in play, increased starting energy, an empty hand and deck. This player can not lose due to an empty deck. ====== HD Xyth Environments ====== Environments affect both players equally. **Asteroids** : At the start of a player's turn, a random ship on the opposing side is dealt 3 to 5 damage. **Black hole** : At the start of a player's turn, the opposing base is dealt damage equal to the number of rounds in the game so far. **Comet Rain** : In even rounds, starting from round 4, at the start of a player's turn, a random opposing structure is destroyed. **Electrical Storm** : At the start of a player's turn, a random opposing ship is disabled for 1 turn. **Energy Vortex** : At the start of a player's turn, the opponent loses up to 5 to 7 random energy. **Morphing Space** : All ships and structures receive random abilities at the start of their owners turn. Both players gain additional base energy generation. **Nebula** : At the start of a player's turn, the opposing base is dealt 3 to 5 damage. **Timed** : Each player's main phase can only last 15 seconds. **Unstable Space** : At the start of a player's turn, that player's ships randomly switch locations. **Void** : In even rounds, starting from round 4, at the start of a player's turn, a random opposing ship or structure is destroyed.