Siege Engine (HU)

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Card Info

Race : Human

Type : ship (Battleship)

Rarity : elite

Stats : 10 attack, 44 defense

Cost : 9 2

Abilities

passive : Immobile : this ship can't participate in combat phases while it has this ability. Other abilities that can enable ships to attack will not have an effect on this ship while immobile is present.

passive : Siege 6 : if this ship doesn't attack during a combat phase, it will deal 6 damage to opposing base. This passive does not activate during this ship's first turn in play.

activatable : Destroys the structure behind itself to enable itself to attack. (cost : 0)

Mercenary : Oxenos

Note : the stats and abilities below are the core stats of this card without any upgrades. Mercenaries generally receive an upgrade that affects their stats or abilities.

Stats : 10 attack, 50 defense

Cost : 8 2

passive : Immobile : this ship can't participate in combat phases while it has this ability. Other abilities that can enable ships to attack will not have an effect on this ship while immobile is present.

passive : Siege 6 : if this ship doesn't attack during a combat phase, it will deal 6 damage to opposing base. This passive does not activate during this ship's first turn in play.

activatable : Destroys the structure behind itself to enable itself to attack. (cost : 0)

Background lore

Not taking into account the superhauler design, which was based on the Ca'anian freighters, the Siege Engine was the largest vessel produced by the DSE shipyards. The vessel was intended for operation in the rich asteroid belts of the southern regions of the galaxy, where its role was to break up large asteroids so that smaller mining ships could get at the desired minerals deep within the rocks. The vessel was of extremely simple design : it was basically a gaint laser mounted on an engine of matching size and power, wrapped in a shell of thick armour plating. The ship quickly became feared by those that had to work around it. Not only was its laser obviously dangerous, the breaking up of large rocks often upset the gravitational balance of asteroid fields causing other rocks to be propelled outwards. Since the ship only sported a single engine, it had to be one of unparallelled strength, making it incredibly unsafe to be anywhere near the vessel whenever it had to relocated. Several mining outposts in the area suffered extensive damage from these ships operating within their vicinity. The DSE group was obsessed with expansion and claimed ownership of every asteroid belt it laid eyes on. The soutern regions still contained many operational outposts owned by Ca'anian forces. At the time, there were cooperation and non-agression pacts between the Ca'anian people and the many human outposts in the outer regions of the galaxy. These human settlements had however severed all ties with the inner regions, and were in fact treated as criminals and traitors by the expansionist goverment with its seat still in the Xyth sector. As such, the DSE group, under command of Xyth, did not recognize the pacts and eventually put the Ca'anian species on the same level as the humans in the outer regions. After several small successful battles against Rivi'i and Caes'cix squadrons in the south, the DSE fleets tought themselves invincible and started a campaign against the Ca'anian outposts in the hopes of removing those and claiming the asteroid-rich regions the bases oversaw. The Siege Engines played a big role in the destruction of several outposts, but the DSE fleet lacked the skill to properly support the large and slow vessels, and many were lost to roving gangs of Thogrom bombers. Eventually, the DSE had to stop their campaign after great losses, and with it the expansion towards the south-east, where the Ca'anian homeworlds were located. Instead, they turned their gaze to the south-west, attracted by dense asteroidbelts, where they eventually entered well-defended Rivi'i controlled space.

For more Xyth lore, check out this article.

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