Storyline campaigns

Storyline campaigns let you take part in some of the major events that happened for the various alien races in the galaxy of Xyth. There is one campaign for each race.

To start or continue a campaign, click the corresponding button in the campaign screen. If you are playing a specific campaign for the first time, you'll only be able to use decks that contain at least 50% cards of the race of the chosen campaign.

A campaign starts off on the galaxy map, where you can choose to start or continue one of the chapters for the chosen campaign. Clicking the available chapter will bring you to the sector map, where you can complete various objectives to progress through the story of the campaign. These objectives are available in 3 difficulties and the first time you complete an objective on a certain difficulty will result in a guaranteed card reward (on top of any random card you might have won by winning the duel). Every sector map will have one objective that unlocks the next chapter - be sure to complete any optional or random encounters before attempting the final mission as you'll move to another sector map as soon as you complete the final objective.

Wars

Wars are events that last one week. Every week a random set of 4 wars will be generated and you can choose a single race to fight for during the current war.

Before you can participate in a war, you need to choose the race you want to fight for. For the remainder of the week, if you want to duel the opponent of your chosen race, you must use decks that contain at least 50% cards of the chosen race.

Defeating opponents will reward you with points, the amount depending on the difficulty of the "opponent. These points will also be added to the total of all players fighting for the same race as you are. This total score is then compared to the total score of the opposing race, to determine which encounters are available on the sector map.
If you race is winning, more and more encounters on the right side of the sector map will become available as your race slowly invades the opponent's space. These encounters are more difficult, but also reward more points.
If your race is losing, you'll see opposing encounters move towards the left side of the sector map, invading your space. Increasingly difficulty encounters will appear near the center of the sector map. While your race is losing and is forced to defend its space, you'll gain more points compared to when your race is winning and invading the opponent's space.
The more points you collect, the stronger your base gets. Every 25 points gives you a small bonus (up to a maximum of 10 at once).

When the week is over, the points you collected will be compaired to the total score of your race, the more points you have the better rewards you'll get. If you're on the winning side, you always receive 4 cards, if you are on the losing side, you'll get 2 cards. In both cases, having more points increases the chance of these cards becoming elites, upgraded, or both.

To see the scores of current and past wars, visit this page.

Campaign generator & browser

The campaign generator allows you to set up a campaign that's entirely made up of elite challenge style encounters. On average, these encounters will be slightly more difficult than quick fights using the random deck generator, but this results in an increased chance of winning cards.
On the campaign generator setup screen, you can set the overall difficulty of the encounters being generated for the campaign. You can also set the number of missions (between 5 and 20), which can include a small number of optional missions. The random encounter chance determines how likely additional random encounters will appear after you complete a mission. Finally, you can select which races should appear in the decks of your opponents.
At the bottom of the screen, you'll see how your settings influence the rewards you'll get when you complete the final mission in the campaign.
While playing a generated campaign, your progress will be saved automatically, allowing you to continue a generated campaign at a later time.

The browser allows you to search and load campaigns created by other players. When you create a campaign through the campaign builder and upload it to the database, other players can see your creation in the campaign browser.
The browser lists the title of each campaign, the required deck race (if any), as well as the score and size (the number of encounters).\nWhen you have completed a campaign you get the opportunity to vote for it.
While playing a player-created campaign, your progress will be saved automatically, allowing you to continue playing at a later time.

Card upgrading & merging

The laboratory allows you to upgrade or merge cards. In both cases, two cards you own will be consumed to produce one other card which is then added to your card stock. The laboratory screen shows three card images in the top half of the screen and your card stock in the bottom half. The card stock functions similarly to the one in the deck editor, but here it only shows cards that are not included in any of your decks. You can also turn your cards into tokens which can be used at the daily trader to get new cards or to gain access to the slots.

Upgrading :
Each card is available in 4 upgrade levels, each level adding a small boost to the card. To create an upgraded card, you need two identical cards of level 3 or lower (both cards must be of the same level). Click two identical cards in the card stock to move them to the top panel, which will result in the 3rd card slot showing the image of the resulting card. Click the 'upgrade' button to create the upgraded version and move it to your card stock.

Merging :
Every dual color card can be created by merging two other cards, but only specific combinations of two cards can be used. To combine two cards, choose one card from each of the races and make sure both are of the same type (ships, structures or actions) and of the same upgrade level. If the combination is valid, the laboratory screen will show you the resulting card. Click 'merge' to create the dual color card and move it to your card stock.
The level of the resulting dual color card will be the same as the level of the two cards that were used to create it.
Dual color structures can be created by combining any of the basic structures of two races (provided those races have dual color structures available). Some racial combos have two dual color structures, when trying to create one of these, the order in which you add the two basic structures will determine the outcome. Example : if you add a 'Solar Harvester' (HU) and 'Antimatter Plant' (CA) in this order, you can create an 'Antisolar Plant' (HU/CA), but if your add the CA structure before the HU structure, you'll get a 'Solarfusor' (CA/HU) instead.

For a list of card combinations that result in dual-color cards, visit this page.

Manual index

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