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        <dc:date>2015-11-15T10:35:47+00:00</dc:date>
        <title>blog:apr12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:apr12</link>
        <description>April 2012 blog archive

This page contains all the blog posts from april 2012. To read the most recent blog posts, click here.

29/04 - New cards for HD:X

The Quick Fight setup screen, which allows the player to setup a single duel against an AI opponent, is complete. This screen allows to choose between 6 game types (single, marathon, survival, etc), 20 deck mods (these are settings that influence a single player or that player's deck) and 10 environments (these are settings that influence bo…</description>
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        <title>blog:apr13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:apr13</link>
        <description>April 2013 blog archive

This page contains all the blog posts from april 2013. To read the most recent blog posts, click here.

28/04 - HD SQ's upgrade system

Slow week - i'm not having much luck with my hardware lately. My tablet is still in for repairs and for most of the week, my PC has been acting up. But there has been some progress on the HD SQ prototype, even though it's not as much as i had wanted.</description>
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        <dc:date>2015-11-15T10:35:48+00:00</dc:date>
        <title>blog:apr14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:apr14</link>
        <description>April 2014 blog archive

This page contains all the blog posts from april 2014. To read the most recent blog posts, click here.

27/04 - Xyth Era

Last week i mentioned that i had begun working on the Xyth storyline again. The first part takes place in a medieval setting and focusses on two characters and how they got to meet eachother (Grey and Kara). The story already talks about the dangers of the Mith'ri'aeil, the involvement of Xyloxi, Rift demon and Technomancers, but it still needs to be …</description>
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        <dc:date>2015-11-15T10:35:48+00:00</dc:date>
        <title>blog:apr15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:apr15</link>
        <description>April 2015 blog archive

This page contains all the blog posts from april 2015. To read the most recent blog posts, click here.

26/04 - RD card set

The RD card set update will arrive soon. All cards and their abilities have already been added, and everything is currently being put through testing. At this rate, the new alpha should be out in the first half of next week.</description>
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        <dc:date>2016-04-24T13:00:51+00:00</dc:date>
        <title>blog:apr16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:apr16</link>
        <description>April 2016 blog archive

This page contains all the blog posts from april 2016. To read the most recent blog posts, click here.

24/04 - boost balancing

The upcoming HD3 update will contain some changes to combat boosts. There were a few balance problems that will be targeted (and hopefully fixed) by these changes.</description>
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        <dc:date>2015-11-15T10:35:48+00:00</dc:date>
        <title>blog:aug12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:aug12</link>
        <description>August 2012 blog archive

This page contains all the blog posts from august 2012. To read the most recent blog posts, click here.

26/08 - Spectator mode

Spectator mode has now been added to HD:X. It allows players to look at other pvp games as they're being played. There are two levels of spectating : the top level allows a viewer to see the basic details of maximum 10 games at once (the HP of both players and the number of ships &amp; structures they have in play), the detailed level shows the ac…</description>
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        <dc:date>2015-11-15T10:35:49+00:00</dc:date>
        <title>blog:aug13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:aug13</link>
        <description>August 2013 blog archive

This page contains all the blog posts from august 2013. To read the most recent blog posts, click here.

25/08 - Card upgrading and customizing

Originally HDX was going to have a card upgrade system that would allow players to fully customize the bonus a card would get from upgrading. It's obvious that this could easily generate overpowered cards, so this idea was quickly abandoned. The next best thing was to give each card a set of upgrade choices, from which you coul…</description>
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        <dc:date>2015-11-15T10:35:49+00:00</dc:date>
        <title>blog:aug14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:aug14</link>
        <description>August 2014 blog archive

This page contains all the blog posts from august 2014. To read the most recent blog posts, click here.

31/08 - input options during combat

Alpha testers have commented several times on the original input system on the combat screen. It's different from the other HD games in that simply mousing over cards no longer shows the card popup. There are two reasons for this. One is that a system with mouse-overs isn't going to work on android (or touchscreen devices in gener…</description>
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        <dc:date>2015-11-15T10:35:49+00:00</dc:date>
        <title>blog:aug15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:aug15</link>
        <description>August 2015 blog archive

This page contains all the blog posts from august 2015. To read the most recent blog posts, click here.

30/08 - 2 years of HD3

Work on HD3 started in september 2013. The game went into alpha during early august 2014. With the recent patch, which contained the flagship updates, the last of the planned gameplay related updates was completed. For the forseeable future, i'll be working on supporting mechanics.</description>
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        <dc:date>2016-08-28T13:29:17+00:00</dc:date>
        <title>blog:aug16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:aug16</link>
        <description>August 2016 blog archive

This page contains all the blog posts from august 2016. To read the most recent blog posts, click here.

28/08 - tactical set 1 wrap up

All 6 sets (48 cards in total) are now treated as normal cards by the game, meaning that they can be gotten as card drops from winning duels, or that the trader can offer them, or that they can be chosen as rewards from exploration. At the same time, all 48 tactical decks tied to these cards have been activated again.</description>
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        <dc:date>2017-01-29T14:43:38+00:00</dc:date>
        <title>blog:blog</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:blog</link>
        <description>NULLL Games development blog

These posts will keep you up-to-date on upcoming NULLL games or stuff that's being worked on.

01/29 - Xyth Era I

The first part of the Xyth storyline is now available as e-book. A seperate page on the wiki has been made with some basic info about the book, and also includes download locations to the e-book (pdf and epub) as well as some related images.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:dec12">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:35:50+00:00</dc:date>
        <title>blog:dec12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:dec12</link>
        <description>December 2012 blog archive

This page contains all the blog posts from december 2012. To read the most recent blog posts, click here.

30/12 - Unity preparations

Taking just any of my existing flash games and turning them into Unity games might actually take a fair bit more work than expected. It's not just a matter of working with a different graphical engine, but also optimizing for that engine. I know Unity well enough right now, to turn any of my games into Unity versions. These games will …</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:dec13">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:35:51+00:00</dc:date>
        <title>blog:dec13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:dec13</link>
        <description>December 2013 blog archive

This page contains all the blog posts from december 2013. To read the most recent blog posts, click here.

29/12 - Combat screen

This is what the combat screen currently looks like (click here).

Note that a fair bit of stuff still needs to be implemented, so things might still change. There are also a number of planned mechanics that might affect the combat screen, such as the flagship, allies and skills. Also note that card images are still using the placeholder Ve…</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:dec14">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:35:51+00:00</dc:date>
        <title>blog:dec14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:dec14</link>
        <description>December 2014 blog archive

This page contains all the blog posts from december 2014. To read the most recent blog posts, click here.

28/12 - 2014, looking back

As was more or less expected, work on HD3 took up most of my time this year. There's still a fair bit of work to be done on the game, before it can go into beta, but things are looking good. I work without any form of shedule, so i can't really predict when the beta will be ready. It seems to take about 2-3 weeks, depending on the comp…</description>
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        <dc:date>2015-12-27T13:58:14+00:00</dc:date>
        <title>blog:dec15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:dec15</link>
        <description>December 2015 blog archive

This page contains all the blog posts from december 2015. To read the most recent blog posts, click here.

27/12 - html5 tests

The game i'm currently working on (called 'Xyth Mercenaries') is a very simple incremental/idle game. I have better and more detailed ideas for games of that genre, but i needed something small to test out html5 conversion, which would allow to play the game in a web browser. The idea is to figure out whether or not HD3 can be turned into a h…</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:dec16">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-18T15:29:02+00:00</dc:date>
        <title>blog:dec16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:dec16</link>
        <description>December 2016 blog archive

This page contains all the blog posts from december 2016. To read the most recent blog posts, click here.

18/12 - lore on wiki

The lore section on the wiki (click here) has received some minor updates. The various background story texts from cards in HD3 have been added to the list at the bottom of each racial info page. Once i continue work on the book(s) of Xyth, these sections will be further updated. This is probably going to be long process. Even though plenty …</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:feb12">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:35:52+00:00</dc:date>
        <title>blog:feb12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:feb12</link>
        <description>Februari 2012 blog archive

This page contains all the blog posts from februari 2012. To read the most recent blog posts, click here.

24/02 - Opening hand

The core of the interface renderer is in. All it needs to render a full screen interface is a few numbers. This makes it very easy to change the look of the different in-game screens. Instead of having to redraw the image in a graphics program, export it and then import in the game and fiddle with some values, all i have to do is change some…</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:feb13">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:35:52+00:00</dc:date>
        <title>blog:feb13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:feb13</link>
        <description>February 2013 blog archive

This page contains all the blog posts from february 2013. To read the most recent blog posts, click here.

24/02 - TS 2 rendering

The map editor is now capable of turning maps that are created with it, into data that Technospire can understand. I started with a basic map, containing all of the default building blocks that can be used to create levels, to allow me to make sure everything looks the same in Technospire as it does in the map editor.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:feb14">
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        <dc:date>2015-11-15T10:35:53+00:00</dc:date>
        <title>blog:feb14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:feb14</link>
        <description>February 2014 blog archive

This page contains all the blog posts from february 2014. To read the most recent blog posts, click here.

23/02 - preparing next steps

Past week was rather quiet. I had to reinstall my PC, and install all programming related software, which always takes a bit of time.
But, the last few core elements of the AI have been added, which allow the AI to interpret the strength of the opening hand and allows
it to choose what to discard during discard phases. The Ai is now …</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:feb15">
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        <dc:date>2015-11-15T10:35:53+00:00</dc:date>
        <title>blog:feb15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:feb15</link>
        <description>February 2015 blog archive

This page contains all the blog posts from february 2015. To read the most recent blog posts, click here.

22/02 - Global auras

A while ago i started working out an idea for a new game mode. The difficulty of the AI's deck in this game mode was controlled by elements that would be displayed on the board, since these weren't constant, and having them on the board would allow the player to see them (as players would not be told in advance). Instead of just showing text…</description>
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        <dc:date>2016-02-28T14:16:39+00:00</dc:date>
        <title>blog:feb16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:feb16</link>
        <description>February 2016 blog archive

This page contains all the blog posts from february 2016. To read the most recent blog posts, click here.

28/02 - Exploration

Exploration is made up out of two parts. The first is available right away and scales with player level. The second part becomes available once the first part is completed, and it's difficulty scaling is very different.</description>
    </item>
    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:jan13">
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        <dc:date>2015-11-15T10:35:53+00:00</dc:date>
        <title>blog:jan13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jan13</link>
        <description>Januari 2013 blog archive

This page contains all the blog posts from januari 2013. To read the most recent blog posts, click here.

27/01 - And the winner is...

After a fair bit of tests with Unity and Java, i've decided to use Java (with libgdx) over Unity for my next large project and to provide both standalone and android versions of future flash games. This doesn't means that there's something wrong with Unity, but Java+libgdx has several advantages for my workflow specifically :</description>
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        <dc:date>2015-11-15T10:35:54+00:00</dc:date>
        <title>blog:jan14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jan14</link>
        <description>Januari 2014 blog archive

This page contains all the blog posts from january 2014. To read the most recent blog posts, click here.

26/01 - measuring simulation accuracy

Very little new code has been added to the game in the past weeks, mostly i've been working out some details of the first AI setup i want to test. The setup uses full simulations (</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:jan15">
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        <dc:date>2015-11-15T10:35:54+00:00</dc:date>
        <title>blog:jan15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jan15</link>
        <description>Januari 2015 blog archive

This page contains all the blog posts from january 2015. To read the most recent blog posts, click here.

25/01 - More cards coming up

Last week, another patch was released, which was not the original plan. For V 3.03, i wanted to look into the basics of accounts, starting with allowing players to register clients and tie them to their NULLL Games accounts. This is something that will take a fair bit of time to set up, and i was going to have to get used to working wi…</description>
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        <dc:date>2016-01-31T13:28:29+00:00</dc:date>
        <title>blog:jan16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jan16</link>
        <description>Januari 2016 blog archive

This page contains all the blog posts from january 2016. To read the most recent blog posts, click here.

31/01 - testing wrap up

At this rate, i'm expecting the testing to be concluded within the week. That means there's a good chance the beta patch will be out late next week, or early the week after that, if no new problems occur.</description>
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        <dc:date>2017-01-29T14:43:15+00:00</dc:date>
        <title>blog:jan17</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jan17</link>
        <description>Januari 2017 blog archive

This page contains all the blog posts from january 2017. To read the most recent blog posts, click here.

01/29 - Xyth Era I

The first part of the Xyth storyline is now available as e-book. A seperate page on the wiki has been made with some basic info about the book, and also includes download locations to the e-book (pdf and epub) as well as some related images.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:jul12">
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        <dc:date>2015-11-15T10:35:54+00:00</dc:date>
        <title>blog:jul12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jul12</link>
        <description>July 2012 blog archive

This page contains all the blog posts from july 2012. To read the most recent blog posts, click here.

29/07 - HD:X part 2

I've completed a small game, 'Crystal Chaos', currently in closed beta and to be released in a week or two, so it's time to get started on HD:X again. For the next couple days, i'll work on a new patch for the alpha version, including more bugfixes and AI updates.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:jul13">
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        <dc:date>2015-11-15T10:35:55+00:00</dc:date>
        <title>blog:jul13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jul13</link>
        <description>July 2013 blog archive

This page contains all the blog posts from july 2013. To read the most recent blog posts, click here.

28/07 - Ultranought II Flash porting

As with Technospire 2 (TS2), i've made the Java version of the Ultranought follow-up first. It's faster to port a Java game to Flash than the other way round, thanks to a small tool i have that turns basic Java code into Flash code. It's also more interesting to start with the Java version because it's the larger of the two resolutio…</description>
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        <dc:date>2015-11-15T10:35:55+00:00</dc:date>
        <title>blog:jul14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jul14</link>
        <description>July 2014 blog archive

This page contains all the blog posts from july 2014. To read the most recent blog posts, click here.

27/07 - alpha contents

Ever since work began on HD3, i wanted to have some of the major new (single player) elements in the first alpha. Now 2 (of 3) have been implemented :</description>
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        <title>blog:jul15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jul15</link>
        <description>July 2015 blog archive

This page contains all the blog posts from july 2015. To read the most recent blog posts, click here.

26/07 - Adding mercenaries to decks

The latest HD3 update allows to add a single mercenary card to one's deck. This card gets placed on top of the deck, after the opening hand has been drawn, so it becomes the first card a player will draw in the duel. Since players can only add one mercenary per game, adding it to a random spot in the deck would make it too much a subj…</description>
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        <dc:date>2016-07-31T15:27:31+00:00</dc:date>
        <title>blog:jul16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jul16</link>
        <description>July 2016 blog archive

This page contains all the blog posts from july 2016. To read the most recent blog posts, click here.

31/07 - set 5/6

There have been both structures and ships in the new card sets thus far, so it's time to have some actions as well. Once again, these are dual color cards. There's no real theme to these cards, other than that most of these deal with new mechanics that have been added in HD3 and that didn't really exist in older versions of the game (AMC, racial resist, …</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:jun12">
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        <dc:date>2015-11-15T10:35:56+00:00</dc:date>
        <title>blog:jun12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jun12</link>
        <description>June 2012 blog archive

This page contains all the blog posts from june 2012. To read the most recent blog posts, click here.

24/06 - Challenge builder

The challenge builder is one of 3 planned sections of HD:X that allow players to create content for the game. The default challenge builder is the least complex of the three. It allows players to create a deck (or set up the details for a generated deck) for the AI, as well as up to 3 deckmods for the AI. Other players can then -through the cha…</description>
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        <dc:date>2015-11-15T10:35:56+00:00</dc:date>
        <title>blog:jun13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jun13</link>
        <description>June 2013 blog archive

This page contains all the blog posts from june 2013. To read the most recent blog posts, click here.

30/06 - Ultranought I vs II

Work on the follow-up to Ultranought continues : most of the supporting mechanics for actual combat are nearing completion, which means i'll be able to start combat related stuff very soon.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:jun14">
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        <dc:date>2015-11-15T10:35:57+00:00</dc:date>
        <title>blog:jun14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jun14</link>
        <description>June 2014 blog archive

This page contains all the blog posts from june 2014. To read the most recent blog posts, click here.

29/06 - Environments &amp; Deck mods

As with HDx, environments and deck mods will allow players to customize the duel against an AI in great detail. On top of the environments and mods already in HDx, a large number of new ones are planned for HD3.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:jun15">
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        <dc:date>2015-11-15T10:35:57+00:00</dc:date>
        <title>blog:jun15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jun15</link>
        <description>June 2015 blog archive

This page contains all the blog posts from june 2015. To read the most recent blog posts, click here.

28/06 - Mercenaries : overview

I've begun work on implementing mercenaries into HD3. It's one of the older ideas i've had for HD3, but it has gone through a lot of changes, simply because it's a complex mechanic with many different elements and a lot of content, all of which having plenty of details that needed to be worked out.</description>
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        <dc:date>2016-06-19T14:28:40+00:00</dc:date>
        <title>blog:jun16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:jun16</link>
        <description>June 2016 blog archive

This page contains all the blog posts from june 2016. To read the most recent blog posts, click here.

19/06 - new cards set 2

With the recent HD3 update, a new set of opponents has been activated for the tactical game mode, and with that comes a new set of 8 cards.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:mar12">
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        <dc:date>2015-11-15T10:35:57+00:00</dc:date>
        <title>blog:mar12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:mar12</link>
        <description>March 2012 blog archive

This page contains all the blog posts from march 2012. To read the most recent blog posts, click here.

25/03 - New Abilities and XM

Further work on HD:X focussed on preparing the current ability code for ability mechanics. Firstly, it's now possible for the code to properly identify the source of an ability. Until now this was only needed for ship vs ship combat as damage might trigger a retaliate effect. Extending this mechanic to include all abilities will allow to c…</description>
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        <dc:date>2015-11-15T10:35:58+00:00</dc:date>
        <title>blog:mar13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:mar13</link>
        <description>March 2013 blog archive

This page contains all the blog posts from march 2013. To read the most recent blog posts, click here.

31/03 - Finishing TS2 mechanics

All the building blocks for levels in Technospire II have been completed and have been put through functionality tests. Technospire II itself is right now nothing more than a single level with all the mechanics required to play through that one level, but technically any level i can make with the level editor should work. This doesn't m…</description>
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        <dc:date>2015-11-15T10:35:58+00:00</dc:date>
        <title>blog:mar14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:mar14</link>
        <description>March 2014 blog archive

This page contains all the blog posts from march 2014. To read the most recent blog posts, click here.

30/03 - flagship scores

The flagship is fully customizable, so that means there needs to be some mechanism that allows to control the strength of what ships can be created. On one hand, players will receive a starting 'score' of 300, then gain 20 extra every level (there are 80 levels until the soft-cap, 120 until the hard-cap, more about that in future blogs), this s…</description>
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        <dc:date>2015-11-15T10:35:59+00:00</dc:date>
        <title>blog:mar15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:mar15</link>
        <description>March 2015 blog archive

This page contains all the blog posts from march 2015. To read the most recent blog posts, click here.

29/03 - UI patch part I

The new alpha with the first part of the UI updates is now available. All screens have been converted for the most part. Generally it's only card popups and dialog boxes that are still on the old system. There are two exceptions to this however : both the deck editor and the combat screen still have elements of the old system.</description>
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        <dc:date>2016-03-27T12:49:01+00:00</dc:date>
        <title>blog:mar16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:mar16</link>
        <description>March 2016 blog archive

This page contains all the blog posts from march 2016. To read the most recent blog posts, click here.

27/03 - Exploration screenshots

Work on exploration continues steadily (though slowly). Here are some screenshots.



This first screenshot show the screen players get when they enter the exploration part of the game. Every race has 3 area, but only one will be available initially. When the first area is completed, the two other ones become available.</description>
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        <dc:date>2015-11-15T10:35:59+00:00</dc:date>
        <title>blog:may12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:may12</link>
        <description>May 2012 blog archive

This page contains all the blog posts from may 2012. To read the most recent blog posts, click here.

27/05 - AI completed

Somewhat sooner than expected, all the AI code is now complete and has gone through basic testing. In-depth testing will be done along side adding in other elements, such as the difficulty settings for the AI, the various game modes, environments, etc.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:may13">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:00+00:00</dc:date>
        <title>blog:may13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:may13</link>
        <description>May 2013 blog archive

This page contains all the blog posts from may 2013. To read the most recent blog posts, click here.

26/05 - TS2 maps

Technospire II now features 33 maps. Two additional difficulty settings allow to modify the maps somewhat to add some replay value.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:may14">
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        <dc:date>2015-11-15T10:36:00+00:00</dc:date>
        <title>blog:may14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:may14</link>
        <description>May 2014 blog archive

This page contains all the blog posts from may 2014. To read the most recent blog posts, click here.

25/05 - temporary effects

Temporary effects were introduced in HDx, but only a few cards made use of them. These effects (in the game's code, they're called buffs) used to have a fairly simple system, which limited their use. In HDx, there was no real need to have a more complex system as these buffs saw so little use. Basically, they would give or remove stats or abiliti…</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:may15">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:01+00:00</dc:date>
        <title>blog:may15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:may15</link>
        <description>May 2015 blog archive

This page contains all the blog posts from may 2015. To read the most recent blog posts, click here.

31/05 - boost generation

A large chunk of the code required for the combat boosts system has already been added to HD3. The focus is currently on getting the basics of boosts in and on a random boost generator.</description>
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        <dc:date>2016-05-22T12:17:56+00:00</dc:date>
        <title>blog:may16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:may16</link>
        <description>May 2016 blog archive

This page contains all the blog posts from may 2016. To read the most recent blog posts, click here.

22/05 - new cards

It's been a while since HD received some new cards. Over the past couple weeks i've been working on a set of 48 cards. The first 8 of these will be added alongside a new gamemode.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:nov12">
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        <dc:date>2015-11-15T10:36:00+00:00</dc:date>
        <title>blog:nov12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:nov12</link>
        <description>November 2012 blog archive

This page contains all the blog posts from november 2012. To read the most recent blog posts, click here.

25/11 - HD Xyth web release

HD Xyth has been released on a number of game portals, including Kongregate and Newgrounds. Over the coming days &amp; weeks, the game will be uploaded to various other sites and hopefully spread over the internet.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:nov13">
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        <dc:date>2015-11-15T10:36:01+00:00</dc:date>
        <title>blog:nov13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:nov13</link>
        <description>November 2013 blog archive

This page contains all the blog posts from november 2013. To read the most recent blog posts, click here.

24/11 - Ultranought 2 = Hydranought

Last friday, the follow-up to Ultranought, called Hydranought, was released on the NULLL site. As the title might suggest, the game centers around the Mith'ri'aeil this time, who have captured a Rivi'i Ultranought and transformed into a fearsome biomechanical monster.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:nov14">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:01+00:00</dc:date>
        <title>blog:nov14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:nov14</link>
        <description>November 2014 blog archive

This page contains all the blog posts from november 2014. To read the most recent blog posts, click here.

30/11 - custom cards

Custom cards were introduced in HDx. They appeared occasionally in the campaigns, but there were settings that allowed entire decks to be made up out of such cards. Card generation in HDx was kept simple, which resulted in some of these cards being overpowered. Despite its simplicity, the generator could create vast amounts of completely dif…</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:nov15">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-29T14:07:47+00:00</dc:date>
        <title>blog:nov15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:nov15</link>
        <description>November 2015 blog archive

This page contains all the blog posts from november 2015. To read the most recent blog posts, click here.

29/11 - HD3 alpha wrap up

Content-wise, everything that was supposed to go into the alpha has been added. There might still be a few additional updates before the game goes into beta however, and i'm actually working on such an update.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:nov16">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-20T14:06:58+00:00</dc:date>
        <title>blog:nov16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:nov16</link>
        <description>November 2016 blog archive

This page contains all the blog posts from november 2016. To read the most recent blog posts, click here.

20/11 - cards and lore

Last week saw the release of the second half of the new cards.

This latest update also adds lore texts to a small set of cards. The game could support these background infos for cards for a long time already, but it still took until now before any card had an actual story text. Hidden Dimensions (like most of my other games) takes place i…</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:okt12">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:02+00:00</dc:date>
        <title>blog:okt12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:okt12</link>
        <description>Oktober 2012 blog archive

This page contains all the blog posts from oktober 2012. To read the most recent blog posts, click here.

28/10 - Preparing the beta

Pretty much all the stuff left to do before the game can be released is content : card images, daily challenges and the storyline campaigns. Next patch will already contain some of that content, and at that point the game will be put into beta. All registered nulll-void.com users will have access to this beta. This first beta phase is es…</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:okt13">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:03+00:00</dc:date>
        <title>blog:okt13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:okt13</link>
        <description>Oktober 2013 blog archive

This page contains all the blog posts from oktober 2013. To read the most recent blog posts, click here.

27/10 - Deck editor continued

The deck editor is starting to come together : right now it is capable of calculating the layout of the deck panel and then render the cards. This step took a bit longer to complete as i ran into a few more quality issues with font rendering that had to be looked at first.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:okt14">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:03+00:00</dc:date>
        <title>blog:okt14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:okt14</link>
        <description>Oktober 2014 blog archive

This page contains all the blog posts from oktober 2014. To read the most recent blog posts, click here.

26/10 - unpredictable

V 3.01.001 was released last thursday, containing a number of bugfixes, but also some new content that didn't exist in HDx.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:okt15">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:04+00:00</dc:date>
        <title>blog:okt15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:okt15</link>
        <description>Oktober 2015 blog archive

This page contains all the blog posts from oktober 2015. To read the most recent blog posts, click here.

25/10 - Trader

The most recent HD3 alpha update added the trader screen. The trader's purpose is to help players complete their card collections and to allow players to turn a surplus of one type of item into another type.</description>
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        <dc:date>2016-10-23T14:35:54+00:00</dc:date>
        <title>blog:okt16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:okt16</link>
        <description>Oktober 2016 blog archive

This page contains all the blog posts from oktober 2016. To read the most recent blog posts, click here.

23/10 - What's next for HD3

My time is currently very limited, and the few ideas i have left for HD3 are all complex. Many of those ideas haven't been checked yet for basic viability, so firstly, i don't know if they're realistic at all, and second this also means it's not possible to say how long it would take to implement them.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:sep12">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:04+00:00</dc:date>
        <title>blog:sep12</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:sep12</link>
        <description>September 2012 blog archive

This page contains all the blog posts from september 2012. To read the most recent blog posts, click here.

30/09 - Wars

Wars are the final campaign submode. Every week, 4 wars will be generated, allowing 4 pairs of races to fight against each other. The battlefield looks like any other campaign, with a number of encounters that are available to the player. The difference is that the availability of the encounters is not controlled by the player's progress, instead …</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:sep13">
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        <dc:date>2015-11-15T10:36:05+00:00</dc:date>
        <title>blog:sep13</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:sep13</link>
        <description>September 2013 blog archive

This page contains all the blog posts from september 2013. To read the most recent blog posts, click here.

29/09 - HD3 text rendering

Past week, i've been working on a text renderer for HD3. Both Technospire 2 and the Ultranought follow-up also have a self-made text renderer. This renderer is rather simple : it accepts a single paragraph of text and the coordinates of a rectangular area in which this text must fit as well as an alignement (left, center, right). The…</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:sep14">
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        <dc:date>2015-11-15T10:36:05+00:00</dc:date>
        <title>blog:sep14</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:sep14</link>
        <description>September 2014 blog archive

This page contains all the blog posts from september 2014. To read the most recent blog posts, click here.

28/09 - AI optimizations

I was expecting that the AI for the abilities from the CA ships would have been complete by now, but halfway through the actis i decided to try something that could improve the AI.</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=blog:sep15">
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        <dc:date>2015-11-15T10:36:05+00:00</dc:date>
        <title>blog:sep15</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:sep15</link>
        <description>September 2015 blog archive

This page contains all the blog posts from september 2015. To read the most recent blog posts, click here.

28/09 - Events browser

Last week's update added an event browser to HD3. Events are provided by a server, but these aren't sent to the game automatically - the client (i.e. the HD3 game of a player) needs to ask the server for a list of active events. This happens via the events browser, which then displays this list and allows players to choose an event and s…</description>
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        <dc:date>2016-09-25T15:11:58+00:00</dc:date>
        <title>blog:sep16</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=blog:sep16</link>
        <description>September 2016 blog archive

This page contains all the blog posts from september 2016. To read the most recent blog posts, click here.

25/09 - preparing HD3 for Steam

The preparations for now are solely related to setting up a Steam store page. The version of HD3 that will end up on Steam real soon is currently identical to the one people can download from the NULLL Games website. Longer term, i'd like to look into implementing Steam specific functionality so that i can make use of cloud save…</description>
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