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        <title>NULLL Games wiki</title>
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        <dc:date>2015-11-15T10:36:12+00:00</dc:date>
        <title>ftsaeditor:background</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:background</link>
        <description>Background layer

The background layer is the bottom most layer of a gridslot. If the map is indoors, this layer is where the floor is located. If the map is outdoors, various details can be placed here, or the slot can even be left empty, allowing the star background from the target game to show through.</description>
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        <dc:date>2015-11-15T10:36:12+00:00</dc:date>
        <title>ftsaeditor:bkgpanel</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:bkgpanel</link>
        <description>Background layer editing

As explained on the Background layer page, the background layer of a gridslot can exist in multiple types. Each of these types has its own editor panel, the images below show what these panels look like in case of simple, detail and random type backgrounds.</description>
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        <dc:date>2015-11-15T10:36:13+00:00</dc:date>
        <title>ftsaeditor:compatmodes</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:compatmodes</link>
        <description>Compatibility modes

A compatibility mode is a collection of values and settings specific for a single target game. Each game the editor supports will have it's own compatibility mode. When working in the editor, one of the first things to do is select which compatibility mode should be active.</description>
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        <dc:date>2015-11-15T10:36:13+00:00</dc:date>
        <title>ftsaeditor:decal</title>
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        <description>Decal layer

The decal layer lies on top of the background layer. It can be used to add detail to this background layer. The biggest difference between the detail layer that is a part of the detailed background or the randomizer background and a decal layer, is that the latter one can be targeted by triggers or behaviours of entities.</description>
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        <dc:date>2015-11-15T10:36:13+00:00</dc:date>
        <title>ftsaeditor:decpanel</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:decpanel</link>
        <description>Decal layer editing

The decal edit panel can be opened from the slot overview panel, by either clicking the 'edit' entry or the image for the decal layer. The 'D' hotkey can also be used to open the decal panel from the slot overview panel.

TODO : screenshot of panel

At the very top of the panel, the ID of the currently selected slot to which this decal layer belongs, is shown.</description>
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        <dc:date>2015-11-15T10:36:13+00:00</dc:date>
        <title>ftsaeditor:editgeneral</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:editgeneral</link>
        <description>Editor General Functions

Resizing

The FTSA editor application can be resized simply by resizing its window.

The minimum resolution the editor supports is 1024 x 768 pixels - attempting to resize the window to a smaller size will cause the editor to revert back to the minimum size it supports for width or height (or both).</description>
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        <dc:date>2015-11-15T10:36:14+00:00</dc:date>
        <title>ftsaeditor:editkeys</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:editkeys</link>
        <description>Keyboard shortcuts

C copy : what is copied depends on what is currently displayed in the edit panel. If a gridslot overview panel is shown, all layers of that gridslot are copied, if a single layer panel is shown, only that layer is copied (any other layers present in the copy memory are not removed in that case).</description>
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        <dc:date>2015-11-15T10:36:14+00:00</dc:date>
        <title>ftsaeditor:editmenu</title>
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        <description>Editor Main Menu

This is the default menu that shows when you enter the editor. From here various aspects of the editor can be accessed.

The editor menu contains the following entries :

	*  Map settings :
	*  Change map scale : cycles between the available scale modes for the active</description>
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        <dc:date>2015-11-15T10:36:14+00:00</dc:date>
        <title>ftsaeditor:entity</title>
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        <description>Entity layer

The entity layer is the top-most layer of the map and supports a wide variety of game objects. Each of these objects, or entity-subtypes is explained below.

All subtypes have a number of basic stats about them that are shown on the main entity edit panel. These stats are : 'Blocking' (whether or not this entity allows player and NPCs to travel through it), 'Solid' (whether or not this entity blocks view), 'Vulnerable' (can this entity be attacked or not), 'Start' (is this entity a…</description>
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        <dc:date>2015-11-15T10:36:14+00:00</dc:date>
        <title>ftsaeditor:item</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:item</link>
        <description>Item layer

The item layer is a seperate layer where only items can reside, this is done to make sure that items do not get in the way of entities or background elements.

All sprites are available for use in the item layer. The hue, opacity, brightness, vertical and horizontal flip and rotation can be adjusted.</description>
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        <dc:date>2015-11-15T10:36:15+00:00</dc:date>
        <title>ftsaeditor:itmpanel</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:itmpanel</link>
        <description>Item layer editing

The item edit panel can be opened from the slot overview panel, by either clicking the 'edit' entry or the image for the item layer. The 'I' hotkey can also be used to open the item panel from the slot overview panel.

TODO : screenshot of panel

At the very top of the panel, the ID of the currently selected slot to which this item layer belongs, is shown.</description>
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        <dc:date>2015-11-15T10:36:15+00:00</dc:date>
        <title>ftsaeditor:mapstructure</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:mapstructure</link>
        <description>Map Structure

A map is made up out of a number of gridslots. Since maps are always rectangular, the number of gridslots is equal to the number of columns times the number of rows, even if not all of those gridslots are used.

A gridslot is made up out of a number of layers (from top to bottom) :</description>
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        <dc:date>2015-11-15T10:36:16+00:00</dc:date>
        <title>ftsaeditor:nttpanel</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:nttpanel</link>
        <description>Entity layer editing

The entity edit panel can be opened from the slot overview panel, by either clicking the 'edit' entry or the image for the entity layer. The 'N' hotkey can also be used to open the item panel from the slot overview panel.

TODO : screenshot of panel

At the very top of the panel, the ID of the currently selected slot to which this entity layer belongs, is shown.</description>
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        <dc:date>2015-11-15T10:36:16+00:00</dc:date>
        <title>ftsaeditor:randomizer</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:randomizer</link>
        <description>Randomizer Styles

Randomizer styles (aka randomizers) are objects that are not tied to one gridslot, because they can affect multiple gridslots at once. A single map can have up to 8 active randomizers. For more info about the panels which allow you to edit randomizers,</description>
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        <dc:date>2015-11-15T10:36:16+00:00</dc:date>
        <title>ftsaeditor:rndpanel</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:rndpanel</link>
        <description>Randomizer Style Editing

Two different panels are used to edit a randomizer. One panel controls the minimum and maximum settings of various stats, the other panel allows to select which sprites of a certain style and set combo are available to this randomizer. The second panel can only be accessed from the first panel, which in turn can be opened from the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:16+00:00</dc:date>
        <title>ftsaeditor:slotpanel</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:slotpanel</link>
        <description>Slot overview panel

This panel is shown everytime a slot on the map is selected. It gives an overview of the 4 layers a slot can have.
For each layer, this panel shows the image for the selected slot. If this image has an active detail layer, which is possible for both the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:17+00:00</dc:date>
        <title>ftsaeditor:spritelist</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:spritelist</link>
        <description>Sprite sets and styles

	*  Floor
		*  rugged-A : 17 sprites
		*  metal-A : 17 sprites

	*  Detail
		*  indent-A : 20 sprites
		*  floor-A : 32 sprites

	*  Wall
		*  wall-A : 32 sprites

	*  Decal
		*  misc-A : 18 sprites

	*  TMships
		*  datanode : 8 sprites</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:sprites">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:17+00:00</dc:date>
        <title>ftsaeditor:sprites</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:sprites</link>
        <description>Sprites

Sprites are the images that can be used in the various layers of gridslots on the map. To make browsing easier, sprites are split up over various categories.

The FTSA editor can handle up to 64 sets of sprites, each of these sets can have up to 64 styles and in each style there can be up to 64 images. In the editor, images are named such to make it easy to see what set and style the image belongs to. The name format is</description>
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    <item rdf:about="http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:start">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:17+00:00</dc:date>
        <title>ftsaeditor:start</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:start</link>
        <description>FTSA Editor

The FTSA editor is a level builder for a planned RPG, codenamed 'FTSA'. This same editor will be set up such so that it can switch between several modes, allowing it to create levels for other games as well. All games supported by the editor will thus have certain things in common - the most notable being the fact that these games are tile-based.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-11-15T10:36:17+00:00</dc:date>
        <title>ftsaeditor:tools</title>
        <link>http://nulll-void.com/games/wiki/doku.php?id=ftsaeditor:tools</link>
        <description>Editor Tools

The Tools menu, available from the editor's main menu, gives access to a number of tools and utilities. Each of the available tools is explained below.

Merge Walls

Each wall spriteset comes with a large number of images : there are endpoints, T-sections, map edges, and so on. If you were to manually choose the correct image for each wall tile in a map, you'd be spending a lot of time. The Merge Walls tool will do this for you.</description>
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