Fixed some typos in card descriptions, ability values, and ability-related popup messages during combat.
Unstable Freighter its acti should now deal deal damage to all three ships in front of it, regardless of the freighter's position.
Fixed a bug related to recover when it applied to action cards (this affected the 4th Moon of Xyth and 3rd Moon of Xyth cards).
Void Diver's acti ability (repair self, scrap top card of deck) now requires a card to be scrapped before the repair triggers.
Fixed some graphical glitches and errors on the combat screen.
Dual color cards with zero as minor cost will no longer show the secondary color's icon and cost in the costfields for cards in the editor or in hand.
Flagship card will no longer take part in the fade animation on the opening hand screen when requesting a new hand of cards.
Thogrom Bomber's acti can now also target bases.
Fixed a crash that could occur when the AI is considering using Antimatter Cargo or Unstable freighter.
Changed the abils on the engineer type ships : these now have an acti that changes the type of energy their auto ability generates. The auto ability generates the ship's race its energy type by default.
Changed the subtype of the engineer ships, they're now science ships instead of cruisers.
Updated and added various info texts on the combat setup screen.
Added a new game mode, called 'Unpredictable', available from the combat setup screen. Players draw 6 randomly generated cards of the chosen races every turn. The entire hand is discarded at the end of a player's turn. Players can only deploy 1 structure each turn. This game mode doesn't support deck mods and environments. Only generated decks can be used.
Fixed a bug that caused the first environment to trigger once for each active environment at the start of a player's turn, while other environments didn't trigger at all.
Added a new deck mod, called 'Basic ships', which removes all abilities from ship cards in the deck (except those granted by other deck mods).
Added a new deck mod, called 'Cerberus fleet', which halves the attack of all ships in a deck, but gives them the 'Cerberus' passive. This deckmod is not compatible with the 'berserk fleet' deck mod.
Added a new environment, called 'Datastream', which allows players to draw 1 to 2 additional cards during their draw phases.
Added a new environment, called 'Relentless', which gives players 1 to 2 additional combat phases during their turns.
Added a new environment, called 'Energy vortex', which drains 4 to 8 random energy from opponents every turn.
By default, generated decks for players will now have a deckstrength of 50.
Plasma Screen, Anti Screen, and Energy Shield now have the 'Immobile' passive. Plasma and Anti screen have received 5 additional defense, Energy shield 4 defense.
Added a visual effect when the 'Siege' passive activates.
The acti ability on Antifusor now requires a ship to be present, else it won't generate any energy.