Fixed a bug that could crash the game when the AI was contemplating using the 'eject' action.
Fixed a bug that could crash the game when the custom card generator was trying to create a warfare class ship.
Fixed a bug with the acti ability that generates energy and disables an allied ship, which resulted in it not generating energy.
Fixed a bug with the 'plasma blaster' action, which could cause it to lower a ship's defense below 1.
Fixed a couple errors in ability texts.
Updated the text on Megalodon's play ability text to clarify that it only keeps affected ships from attacking and doesn't remove those ships their capability to use their acti.
Adjusted the AI for abilities where the AI loses ships as a direct result of those abilities (sacrifice a ship, etc), so that the AI is less likely to use those abilities in some cases, and more likely in other cases.
Lowered the cost of 'antimatter cargo' from 3 to 2.
Reviewed the scores for most abilities for flagship editing. There are some minor changes to the list of available abilities as well.
Changed the list of available ship for the carrier acti ability for flagships. If a non-artifact ship picks a spawn of another race, the score will be higher compared to picking a spawn of the own race(s).
Flagship max score now increases by 5 per player level instead of 20.
Updated flagship error checking so that energy abilities where multiple energy types can be edited now require those types to be different.
Combinations of abilities for a flagship setup, that result in ability text no longer fitting on the card popup, will be detected. Such setups will no longer be treated as valid setups, even when the score total is valid.