Combat settings can now be saved as presets. These will also be stored on the temporary savegame.
Due to changes to the temporary savegame, the previous savegame will no longer be loaded and a new one will be created.
Activated card and token drops for the 3 game modes. The battle setup screen will show the chance to gain cards.
Card and token drops will show up on the game over screen, and will be added to card stocks or token amounts.
Card and token drops are not stored in the temporary savegame, so anything gained will be gone again when exiting the game.
Winning against a mercenary boss at its max level will increase the max level by 2 (up to a max of 150). These changes are not yet stored in the temporary savegame.
Fixed a couple bugs in the AI related to abilities receiving very high scores, causing cards with such abilities to be treated as more important than they were by the AI.
The abilities of Radar Silhouette work at 33% efficiency for attack and 15% for defense, when the target is a mercenary boss.
Fixed a bug with random mercenaries for AI, which could cause such cards to become other cards once destroyed. This was mostly visible on cards with the restore passive.
Finalized the random mercenary system for AI opponents. A random ship card in the AI's deck will now be replaced by its mercenary variant.
Fixed a couple typos on the mercenaries screen.
The 'the artificer' mercenary upgrade will no longer appear on cards with a raw card cost below 2.
The 'the besieger' mercenary upgrade will no longer appear on cards with unblockable, fast, cerberus, hydra, randomstrike, multistrike, overpower passives.
Added 17 new mercenary upgrades that affect the races of cards, and 3 upgrades that add auras to cards.
Added a custom mercenary boss generator. It's now possible to select custom bosses on the battle setup screen. The variation of custom bosses will increase as more regular bosses are added, as the custom generator uses elements from the regular bosses. Custom bosses will show the seed of the generator in their name.
For the purpose of mercenary card drops, custom bosses are treated as the boss they are based on.
All mercenary cards are now available for card drops or for the random mercenary hiring in the mercenary screen.
All mercenary bosses have been unlocked (up to level 120), but except those already present in the game, these are all custom bosses with randomly changing abilities and boosts. These will gradually be replaced by proper, hardcoded variants.