Added extra checks to make sure that boost data is correctly formatted so that it doesn't generate savegame errors when this data is loaded from a savegame or the server. Extra info might be present in game logs should the error still occur, but the most likely cause of this error has been found and fixed.
The default droprate of cards for exploration has been increased to 30% chance (up from 20%). For regular exploration this rate is always active since the difficulty level will be identical to player level. For gate exploration, player level will be taken into account if it's higher than difficulty level, to lower the droprate to minimum 15%.
Several minor typo fixes in ability and combat log texts.
Replaced all mentions of 'forfait' (french) by the proper english 'forfeit'.
On the opening hand, when clicking the play button while one or more selected boosts only have a single use left, a warning box will appear telling players about this, and giving the opportunity to modify boosts before starting combat.
Added support for the android back button on the various exploration screens, and for most dialog boxes.
Added support for the android back button for the dialog boxes on the opening hand screen.
Fixed a minor graphical bug that caused part of the activatable icon to remain rendered on cards owned by the player when an AI technonihilus removed the activatable ability on those cards.
Attempting to end a duel in progress via the exit button, while the player is in the discard phase will no longer keep the game from entering the game over phase until the discard phase has been completed, and will now enter the game over phase instantly.
The discard trigger now also works for the acti that removes cards from the top of the deck to generate energy. For now, the end-of-turn discard will not trigger discard boosts, as this is essentially not an ability.
Opponents in the second and third exploration area for each race will now have a default base HP of 75 (before various modifiers), instead of 60. The first area remains at 60 HP.
Added a new passive ability called 'A.M.C', which comes with a single value. A.M.C. stands for attack modification coefficient. When this passive is present on a ship, all attack increases and decreases applied to this ship will be subjected to the value, and rounded. This passive serves to balance the attack gains on ships with multi-target or multi-attack passives.
Hardcoded ships and mercenaries with cerberus, hydra, multistrike and randomstrike passives have all received the A.M.C. passive.
Mercenaries based on cards that do not have multi-target or multi-attack passives, but that receive such a passive as a result of an upgrade, will now also receive the A.M.C. passive.
Custom ships that spawn with multi-target or multi-attack passives will now also spawn with the A.M.C. passive with a suitable value.
Mercenary bosses with multi-target or multi-attack passives do not receive A.M.C. passives, but this might change in the future if needed.