Table of Contents
V 3.02 - Space Crystals
This page lists the patchnotes for all minor versions, under V 3.02 'Space Crystals'.
For more info about patchnotes, minor and major versions, check this page.
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V 3.02.002 (15 december 2014)
- Fixed a bug in the custom card generator that could cause the game to crash when it tried to render popups for cards with certain ability values.
- Fixed a bug in the custom card generator that caused it to add ship-only acti abilities to structures in random mode.
- Fixed a bug in the custom card generator that could cause a game freeze when it was trying to search for a suitable spawn to add to a ship spawning acti.
- Custom card generator balance updates :
- cards with assemble have their cardcost lowered
- cards with restore have their cardcost increased
- ships with immobile receive a defense bonus based on the attack of the ship, then that attack is set to zero
- ships with cerberus or multistrike have their attack lowered
- ship spawning acti cost is now the same as the raw cost of the ship that gets spawned (+1 if the difficulty level is below 80)
- The card popup from the custom card generator test screen no longer persists and shows up in other screens that can have popups.
- Bugs in the custom card generator (in test mode only) that crash the game will now generate crashlogs.
- The custom card generator should no longer create cards whose ability texts don't fit on the card popup.
- The ability pools for energy structures created by the custom card generator have been split up between single color and dual color cards, allowing dual color abilities to appear more often on dual color cards and less often on single color cards.
- A number of ship-only abilities have been updated to work on structures with slightly different effects. These abilities are only available on cards created by the custom card generator for now.
- Minor graphical adjustments to the nebula generator test screen, the main menu and the combat screen. A test nebula is now part of the background in all screens.
- Play and auto abilities that disable or lower the stats of one or more opposing ships now properly take into account shield on the targets.
- Adjusted the way the AI scores actis that require the AI to have ships. These abilities can result in triggers going off, so the AI will still score them if it has no ships, but should now only use those actis when they generate beneficial effects.
- Fixed a bug with sneak attack that caused this action to apply the buff that would remove the immobile effect from the target ship the next turn, on itself, instead of on the target ship, causing that ship to remain immobile.
V 3.02.001 (03 december 2014)
- Fixed a small visual error in the flagship editor which could cause the card popup to display a different acti cost than what's shown in the ability edit panel.
- Several small adjustments to ability texts.
- Spread out the loading of large image files during the game's loading phase. This makes the loading phase slightly longer, but lowers the odds of the game being considered unresponsive on slower systems, which might result in the game's termination.
- Android only : recovering the game from the recent apps list now results in the game going through a short loading phase, which spreads out the restoration of game textures. This makes the recovery slightly longer than before, but can avoid the game getting terminated due to the system assuming it became unresponsive. This only works if the system didn't already terminate the game to free resources for other apps.
- Added a custom card generator. The 'allies' entry on main menu leads to a test screen that shows one custom card at a time. Click the bottom half of the screen to return to the menu. Click the top half of the screen to generate a new card. This is an early version of the generator that doesn't yet include a post-generation balancing step.
- Known problem with the custom card generator : certain combos of abilities on generated cards can result in the ability texts not fitting in the card popup. A solution for this will be added in the near future.
- For balancing purposes, custom cards will show their difficulty level (which affects the strength of stats and abilities on the card), in their name. The detailed card info box will also show the seed in the 'story' panel of the card. When encountering overpowered or broken cards, report both the level and the seed.
- Added a new deckmod, called 'custom cards', which replaces all cards in either a pre-made or a generated deck by custom cards, based on the cards in the original deck. The 'balanced' setting is the default. The 'seeded' setting makes sure that all copies of the same card in the original deck also result in indentical custom cards. The 'random' setting generates fully random cards not restricted by balance. As with generated decks, the custom card generator will set the difficulty level to 50 when it's generating cards for players. For the AI, the difficulty level will be inherited from the generated deck setting.
- Updated the 'basic ships' deckmod. While this deckmod doesn't remove the abilties on ships granted by other deckmods, it will do so for the abilities granted by the 'custom cards' deckmod. This still leaves any attack, defense or cardcost changes made by the custom generator intact.
V 3.02.000 (17 november 2014)
- Fixed a bug with the auto ability that repairs a random ship, which could result in the game freezing when the ability kept looking for a suitable target while there were none. This ability should now only consider ships that are damaged as valid targets.
- Added the XY card set. For full card details, check the forum. 4 copies of each card are available for testing.
- Added extra abilities for flagship customization.