V 3.04 - Gravity

This page lists the patchnotes for all minor versions, under V 3.04 'Gravity'.

For more info about patchnotes, minor and major versions, check this page.

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V 3.04.002 (19 february 2015)

  • Fixed two more cases of the custom card generator creating cards with incorrect values for certain energy abilities.
  • Minor changes to the layout of the combat screen : energy panels have been moved closer to the turn progress panel, so that the base stats can be shown between the energy panel and the HP bar for each player. Base stats are now also always visible.
  • Added a new type of action called 'global aura'. This type of action is always targetless, and creates a global aura for the player that played the action. Once a global aura is in play, it can respond to events. Players can only have one global aura in play. Playing a global aura will replace any that might already be in play for that player.
  • The unique actions from HDx have been turned into global auras.
  • Generated decks have a small chance of containing global auras.
  • The custom card generator has been updated and can now create a large number of different global auras. The list of global aura triggers, restrictions, and effects will be expanded in the future.
  • The custom card generator test mode, accessed via 'allies' on the main menu now only generates global auras.
  • Updated the way the custom card generator determines the spawn for carrier abilities. There should now be more variation in the chosen spawns, and for lower difficulty levels, there's less chance to pick strong spawns.

V 3.04.001 (13 february 2015)

  • Fixed a bug that could crash the game when the AI was contemplating using the 'eject' action.
  • Fixed a bug that could crash the game when the custom card generator was trying to create a warfare class ship.
  • Fixed a bug with the acti ability that generates energy and disables an allied ship, which resulted in it not generating energy.
  • Fixed a bug with the 'plasma blaster' action, which could cause it to lower a ship's defense below 1.
  • Fixed a couple errors in ability texts.
  • Updated the text on Megalodon's play ability text to clarify that it only keeps affected ships from attacking and doesn't remove those ships their capability to use their acti.
  • Adjusted the AI for abilities where the AI loses ships as a direct result of those abilities (sacrifice a ship, etc), so that the AI is less likely to use those abilities in some cases, and more likely in other cases.
  • Lowered the cost of 'antimatter cargo' from 3 to 2.
  • Reviewed the scores for most abilities for flagship editing. There are some minor changes to the list of available abilities as well.
  • Changed the list of available ship for the carrier acti ability for flagships. If a non-artifact ship picks a spawn of another race, the score will be higher compared to picking a spawn of the own race(s).
  • Flagship max score now increases by 5 per player level instead of 20.
  • Updated flagship error checking so that energy abilities where multiple energy types can be edited now require those types to be different.
  • Combinations of abilities for a flagship setup, that result in ability text no longer fitting on the card popup, will be detected. Such setups will no longer be treated as valid setups, even when the score total is valid.

V 3.04.000 (06 february 2015)

  • Fixed a crash in the AI when it was calculating scores for an acti ability that had a random energy component.
  • Android only : the size of the card images included with the game has been halved to reduce memory use and increase performance.
  • Updated the game log to include more information about the android recovery process.
  • The aura that generates energy when a ship is destroyed now also works when this aura is on a structure.
  • Several abilities that could destroy ships or structures no longer take into account shield on the target. Destruction is considered a damage ability and thus isn't blocked by shield.
  • The action that lowered the defense of all opposing ships now properly takes into account shield on those ships.
  • Fixed a bug that could cause the left-most ship to trigger its siege ability after it had attacked during a combat phase.
  • Further adjusted the AI for breaker drone's acti ability.
  • Fixed a case of custom structures receiving ship-only abilities, while the custom generator was operating in 'random' mode.
  • Fixed a bug with Crystal Engineer's play ability (base HP increases based on structure and ship counts) where the ability swapped the ship and struct counts to calculate the final HP gained.
  • Custom cards with Spark's aura (destroy any ship that deals damage to this ship) will have their defense lowered by 60%.
  • Custom cards with the Multistrike passive will now also get a slight additional defense penalty (10 to 30% as multistrike goes from 2 to 4).
  • Added the RV card set.
  • Abilities from the RV card set have been added to the custom card generator.
  • Custom cards with the 'Hydra' passive will have their attack lowered by 65%.
  • Custom cards with the auras that trigger on attacking the opposing base have their attack lowered by 20%.
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