V 3.05 - Goo

This page lists the patchnotes for all minor versions, under V 3.05 'Goo'.

For more info about patchnotes, minor and major versions, check this page.

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V 3.05.001 (26 march 2015)

  • Game-wide changes to the UI have been implemented alongside a new UI look. This new system should improve realtime performance, as well as lower prerender times, reduce memory use, and make it easier to update individual screens where needed. Alongside these updates, a number of screens also have their layout changed, and some of these updates are done in preparation of planned features.
  • Changed how the font preparation step during the initial game loading worked. The end result is the same, but the new process is a lot faster than the original setup.
  • Several game-wide minor performance improvements related to graphics rendering and preparation.
  • Decklist screen has been moved to the new UI system, except for dialog boxes. The boosts button has been removed, in preparation of the upcoming boosts overhaul. Left and right arrow keys can be used to browse the list of decks. Up and down arrows to change the currently selected deck. Holding ctrl down while using the up and down arrows will move the selected deck up or down in the list. Escape key closes dialog boxes.
  • Battle setup screen has been moved to the new UI system, except for dialog boxes. The environments button has been removed, in preparation of the upcoming deckmods/environments overhaul. Holding ctrl down while changing the difficulty level of opponent decks moves the difficulty by 25 instead of the usual 5. Escape key closes dialog boxes. This screen still contains some placeholder texts and functionality.
  • Flagship editor screen has been moved to the new UI system, except for dialog boxes. Escape key closes dialog boxes. Card popup update default delay increased slightly. Card popup rendering is still on the old system, which isn't optimized yet.
  • Loading and menu screens have been moved to the new UI system, except for dialog boxes. The menu now has an exit button to quit the game in the top right corner. Escape key closes dialog boxes, and when no dialog box is open, escape will bring up the exit confirmation box. Similar behaviour is present on android for the back button.
  • Game over screen has been moved to the new UI system. This is still a placeholder screen for now.
  • Opening hand screen has been moved to the new UI system, except for card popups. Boost selection has been removed, in preparation of the upcoming boosts overhaul. The screen-wide dark overlay that comes with the card popup has been disabled until the card popup has been moved to the new system.
  • Deck editor screen has been partially moved to the new UI system. Card popups, dialog boxes and card renders are still using the original system.
  • The boost image loading and processing steps have been removed from the loading screen in preparation of the upcoming boosts overhaul. Any boost images created by the game are currently still saved on your device, but a future patch will clean these up.
  • Fixed a crash that could occur when the custom card generator tried to create cards with exit abilities while operating in random mode.
  • Fixed a game freeze that could occur when the custom card generator, in random mode, tried to give a carrier or shipyard a spawn of a race that hasn't been added yet.

V 3.05.000 (02 march 2015)

  • Fixed a rare bug in an ability text of a custom card that could crash the game.
  • Fixed a bug in the balancing check of the custom card generator, causing the generator to create corrupt cards that could crash the game in rare situations, if those cards had the 'unstable' passive.
  • Fixed a crash related to global auras that triggered on actions of a certain race.
  • Fixed a case of ship-only abilities appearing on custom warfare structures and shipyards.
  • Fixed a bug in the AI related to Fuel Tanker's abilities.
  • Fixed a crash in the AI related to self-destruct damage abilities.
  • Further adjusted the AI related to the 'Ram' action.
  • Fixed a bug in the custom card generator that could cause the game to freeze when the generator couldn't find a suitable spawn for a shipyard card.
  • Fixed a bug in the structure custom-only ability that grants attack and defense to the 3 ships in front of the structure.
  • Increased the global modifier in the AI for events that occured in simulations of the AI's combat phase vs an opponent. This change results in smaller score differences between identical events that happen instantly vs these happening during a combat phase.
  • Added the MT card set.
  • Abilities from the MT card set have been added to the custom card generator.
  • Custom cards with the 'Randomstrike' passive will have their attack lowered based on the strength of this passive.
  • Custom cards with an auto ability that causes them to lose attack or defense will have their attack increased by 15% and defense by 20%.
  • Custom cards with the new Entropic Channeler ability start off with 50% less attack.
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