Table of Contents
V 3.11 - Beta
This page lists the patchnotes for all minor versions, under V 3.11 'Beta'.
For more info about patchnotes, minor and major versions, check this page.
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V 3.11.001 (09 march 2016)
- The default level setting for newly unlocked bosses will no longer be zero (the value in your savegame for a boss that hasn't been defeated yet), but will be set to the max level the boss is available at. This maximum depends on your level, and is intended to lower the number of battles one needs to win to reach higher boss levels.
- The backup savegame file that gets created when the game detects the version number of the savegame is lower than the version number of the game itself, now includes the version number of the savegame in the name of that file rather than the version number of the game.
- The AI in ambush games no longer has a penalty on its opening hand size as a result of the difficulty level. As a result the AI will now also go through a proper opening hand phase as in non-ambush games, requesting new hands if needed.
- Fixed a bug on the profile screen that could result in a non-functional 'reward' button showing on the mercenary boss unlocks panel.
- Fixed a graphical bug with base mitigation which could result in a wrong base mitigation value showing for AI opponents at the start of duels.
- Added placeholder entries to the help screen for exploration related content.
- Fixed a typo in the combat log text for Decay Fusor's acti.
- Several typo fixes and rewordings in regular and extended ability info texts.
- Fixed a case of visual effects appearing on the wrong card slots.
- Combat boosts that can disable targets will no longer ignore the 'unwavering' passive on targeted ships.
- Aether Spark's aura no longer ignores shields on ships that are targeted by it.
V 3.11.000 (05 february 2016)
- Updated the various 'wiki' links in-game so that these now point to the HD3 card pages instead of HD:X ones.
- Fixed a case of game over explosions for the player targeting a ship in play instead of the base.
- Fixed a visual bug that caused the stats of ships with the restore passive to appear on another ship or not update at all.
- Fixed a visual bug that could cause the stats textfield of ships in play to be cut off.
- Fixed a visual bug on the game over screen that resulted in overlapping of a prerendered mercenary card reward and the trader offer icon.
- Fixed a visual bug that could result in abilities that lowered the attack of ships not updating the stats of the affected cards in play.
- Various typo fixes and minor text updates to the tutorial. The temporary phase numbers have been removed as well.
- Removed the temporary cheat under the 'Explore' menu entry.
- Removed the card level and generator seed from the names of custom cards.
- Added a new setting 'showFPS', available only via the settings file, that allows to toggle the performance text on and off. The default for this setting is 'off', so that no performance text is shown.
- Game and error logging overhaul : two settings will control whether the game writes various data to file. The 'logOuput' setting is on by default and controls whether the game writes general info to log files. The 'logErrors' setting is on by default and allows the game to write info to error files in case the game crashes or encounters an error.
- The old logging system has been removed. Game and error logs now go into a seperate 'logs' folder inside the savegame folder. Game logs have been condensed to keep these from taking up too much room.
- Fixed a bug in the mercenaries game mode that could cause CA bosses of higher levels to spawn with empty decks.
- Increased the damage penalty mercenary bosses receive when they spawn with multistrike, randomstrike, cerberus, or hydra.
- Mercenary bosses that didn't have hardcoded setups yet, have now been given a fixed seed, so that each of these bosses always has its own fixed setup. This is temporary, until these bosses receive proper hardcoded setups.
- Fixed an error in the calculation of set achievements their progress percentage shown on the profile screen.
- Fixed an error in the code that turned stored flagship data into actual flagship cards for use during duels. Due to not loading the proper set of valid abilities and their values for the race of the active flagship, the set belonging to a flagship preset was used instead, resulting in flagships having missing abilities or sometimes different values for abilities.
- Fixed a bug in the event data cleanup, which potentially caused this cleanup to alter the stored event data in such a way that information about already completed events would be lost, allowing events to be completed multiple times.
- Legendary cards that start in play are now properly bound to the team that played it. This prevents players from playing a second copy of a legend if the first copy started off in play.
- The starting ships in event ambush games can no longer be legendary.
- Since HD3 has entered beta, the filename of the game has been changed.