Environments are modifications that are applied to the game board as whole, often in the form of effects that happen when either player performs a certain action, or when a turn or round begins. Environments can be added to a duel against the AI through the battle screen. Up to 3 different environments can be active at once. On the game board, environments show as small icons in the top left corner of the screen, which can be clicked to bring up a card popup with more info.
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Whenever a player plays a ship, that ship will be granted the selected passive, unless that ship already has any passive that this environment can offer.
Options :
Whenever a player plays a ship, that ship will be granted the selected passive. These passives will stack with existing ones on affected cards.
Options :
At the start of a player's turn, a random unshielded ship or structure that player owns gains 1 shield.
At the start of a player's turn, that player's opponent loses all energy.
At the start of each round, an asteroid appears in a random open ship slot.
At the start of each round, the contents of a randomly chosen ship or structure slot are destroyed.
At the start of a player's turn, a random basic spawn is launched in one of that player's random open ship slots.
At the start of a player's turn, that player's base gains 2-4 base HP.
At the start of a player's turn, that player gains an additional combat phase that turn.
At the start of a player's turn, that player is limited to playing only 1-2 ships, structures, and actions that turn.
At the start of a player's turn, uncloaked cards in that player's hand become cloaked.
Options :
A randomly chosen environment.
Cloakfield is not available in Unpredictable mode.